2021-02-25 17:12 CET

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IDProjectCategoryView StatusLast Update
0004965Pushover[All Projects] Generalpublic2021-01-30 23:48
Reporterprobdenis 
Assigned ToStingRayProject InfoPushover (Red Rat Software/Ocean)
http://www.whdload.de/games/Pushover.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
Summary0004965: Sound glitches with fast CPUs
DescriptionWhen playing Pushover on an accelerated Amiga, the music doesn't sound correct. Notes (and sound effects) are randomly skipped, and there's some occasional noise. The faster the CPU, the worse it sounds. Lowering the clock speed or disabling the accelerator card altogether seems to fix (or at least minimze) the problem.
Steps To ReproduceRunning the game on an accelerated Amiga (tested with 68030)
TagsNo tags attached.
MachineA1200
CPU68030
CPUSpeed40
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem10 MB
WorkbenchOS 3.1
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.6
imported
Attached Files

-Relationships
+Relationships

-Notes

note ~0009490

StingRay (developer)

I suspect you are using a (very) old version of the patch. What's the patch version you've been trying?

note ~0009491

probdenis (reporter)

I'm using Version 1.23 (27.11.2017) from the WHDLoad website. Just to confirm, I did a fresh install today and ran a couple of tests.

First I tested in FS-UAE and wasn't able to reproduce the sound issues in the emulator at all. No matter how fast I ran it, the sound was fine, so this seems to be an issue that happens on real hardware only.

Then I've tested on an A1200 with an ACA1233n, which has the advantage that I can run it at different clock speeds:
- 40 MHz gave me very notable sound glitches, some missing sound effects (especially in in the intro), dropouts in the music etc.
- 26 MHz improved it a little, but it was still notable.
- At even lower clock speeds it was still happening, but considerably better. Sound effects seemed to be mostly fine and I still got occasional missing notes in the music.

So, it seems to happen only on real hardware, and it seems to get worse with higher clock speeds. The game is running fine otherwise, no timing issues or anything.

note ~0009494

JOTD (developer)

with winuae we can probably reproduce it with chipset_hacks=0x8 in .ini file

this dev option trashes the sound if timing isn't respected between writing to dmacon (to shut off the channel(s)) and new audio data fed to audx registers.
+Notes

-Issue History
Date Modified Username Field Change
2021-01-22 21:58 probdenis New Issue
2021-01-23 18:18 JOTD Assigned To => StingRay
2021-01-23 18:18 JOTD Status new => assigned
2021-01-30 10:53 StingRay Note Added: 0009490
2021-01-30 12:01 probdenis Note Added: 0009491
2021-01-30 23:48 JOTD Note Added: 0009494
+Issue History