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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0004294 | DragonNinja | [WHDLoad Installs Games] slave | public | 2019-11-20 16:57 | 2020-01-04 16:29 | ||||||||
Reporter | Superman | ||||||||||||
Assigned To | CFOU | Project Info | Dragon Ninja / Bad Dudes (Data East/Imagine) http://www.whdload.de/games/DragonNinja.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | fixed | ||||||||||
Summary | 0004294: Bad Dudes Vs Dragonninja | ||||||||||||
Description | WHDload version doesn't play any music in game at all even when switched on at the menu. An A500 with 512k chip 512k fast plays it fine when running from floppy. | ||||||||||||
Steps To Reproduce | play game | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68020 | ||||||||||||
CPUSpeed | 33 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 64 MB | ||||||||||||
Workbench | OS 3.1 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.5 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Relationships | ||||||
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Notes | |
CFOU (developer) 2019-11-28 09:48 Last edited: 2019-11-28 09:49 |
I'll look if Ian is agree for that. and i'll like add my colored icon;) |
CFOU (developer) 2019-12-02 02:20 |
it'll be fixed soon. |
CFOU (developer) 2019-12-02 21:55 |
Hi, Can you test beta patch? VERSION 1.3: (02-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - optional slave using fast memory for main game code included - source code included |
Superman (reporter) 2019-12-02 22:27 |
Just testing now and yes the in game music is fine. Unfortunately as soon as I moved my character he immediately fell off the bottom of the screen so all I have now is the background and music playing. All enemies and playable characters have vanished! |
CFOU (developer) 2019-12-02 22:36 |
really curious! What slave use you (Chip only of Fast slave)? |
Superman (reporter) 2019-12-02 22:37 |
I tried both and got the same result. |
CFOU (developer) 2019-12-02 22:59 |
stupid bug!! in last minute, i have just written move.l $E8,4 instead of : move.l #4,$e8 it's protection reborn i suppose ;) try new fixed: |
Superman (reporter) 2019-12-02 23:11 |
Yes that seems to have fixed that issue. Played both slaves to the second level where the silly jumping bug rears its head. That is a game programming issue though and nothing to do with the slave. ;) |
CFOU (developer) 2019-12-02 23:17 |
i will use fast memory slave by default. scrolling is very smoooth using PAL version on my config |
CFOU (developer) 2019-12-04 00:25 |
another version for test: news: - option to slow down - Second button/CD32PAd - fix jump with PAL VERSION (using 2 buttons) VERSION 1.3: (03-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - CUSTOM3=1 tooltype can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) and fix jump of PAL version PAL ->you must press quickly second button + left joy (or right) NTSC->just press second button for spinning kick left or right - CUSTOM3=4 used to insert VBL wait (to slow down game speed) - source code included |
Superman (reporter) 2019-12-04 10:45 |
I had a quick go but was unable to make it jump sucessfully. I just kept falling off the trucks when trying to get across the gaps. |
CFOU (developer) 2019-12-04 11:24 Last edited: 2019-12-04 11:29 |
if not too heavy modifications, i will try add 'really' jump. but actual version of jump(spinning kick in fact) is a bit different with PAL & NTSC. Have you try NTSC version using second button patch (via custom3=2) i prefere PAL solution but more hard to jump read it: PAL ->you must press quickly second button + hold down left joy (or right) =>if you press longtimes on second button =>vertical spinning kick NTSC->just press second button for spinning kick left or right (more simple and long jump) for more info see: https://eab.abime.net/showthread.php?p=1363019#post1363019 i had coded another early beta version for PAL with long jump but bugged (only right had long jump and after jump second button cause guy walk to left if you continue to press second button!!) so not released |
CFOU (developer) 2019-12-04 11:31 |
PS: you can use also CUSTOM3=6 to slow down game, it's more easy to jump on PAL |
CFOU (developer) 2019-12-05 10:18 |
i'am just adding load/save highScore on HD (if no trainer used of course) |
CFOU (developer) 2019-12-05 15:21 |
for information: in final (already implemented) 2nd buttons (without direction) to perform big jump (to change plateform level) =>more easy 2nd button (or first button)+ joy DOWN/UP: change platform too right/left + second button: to perform spinning kick up=> to perform short jump i wil try to add option to replace spinning kick by right/left jump ps: for information no problem between truck (level 2) or hole (level 3) with last beta version but warning you must have only one leg on floor before start to jump (2em buttom+right) =>i am looking for a solution to increase the length of the jump __________________ |
CFOU (developer) 2019-12-06 16:11 |
Attached last version. I verify my patch don't cause new bug and it caught be released new option: - CUSTOM3=2 =>second button + fix original jump length X 2 - CUSTOM3=4 to replace spinning kick by jump animation @+ Bertrand VERSION 1.3f: (06-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - CUSTOM3=1 tooltype can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) + fix length of right/left jump (double length) controls are a bit differents with PAL and NTSC version: PAL ->you must hold down + left joy (or right) and press shortly second button NTSC->just press second button for spinning kick left or right Second button (without direction) to perform big jump to change plateform (PAL/NTSC) - CUSTOM3=4 to replace spinning kick by jump animation - CUSTOM3=8 used to insert VBL wait (to slow down game speed for fast cpu) - Load/Save redirected on HighScore in HD (if CUSTOM1 & CUSTOM2 not used) Of course, you can cumulate several custom options by example: CUSTOM3=2+4 =>for second button support and to use jump instead of spinning kick - Load/Save Highscore redirected on HD (file 'DragonNinja.highs' - source code included |
CFOU (developer) 2019-12-06 16:48 |
defaut slave with fast mem bugged =>1.3g attached |
Superman (reporter) 2019-12-07 15:35 |
Seems to work quite well now and I even managed to jump across the truck without falling off! lol |
CFOU (developer) 2020-01-04 16:29 |
fixed with last update |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2019-11-20 16:57 | Superman | New Issue | |
2019-11-27 22:21 | Wepl | Project | WHDLoad Installs Games => DragonNinja |
2019-11-28 09:48 | CFOU | Assigned To | => CFOU |
2019-11-28 09:48 | CFOU | Status | new => assigned |
2019-11-28 09:48 | CFOU | Note Added: 0007529 | |
2019-11-28 09:49 | CFOU | Note Edited: 0007529 | View Revisions |
2019-12-01 01:08 | CFOU | Relationship added | has duplicate 0003348 |
2019-12-02 02:20 | CFOU | Note Added: 0007552 | |
2019-12-02 21:55 | CFOU | File Added: DragonNinja13a.lha | |
2019-12-02 21:55 | CFOU | Note Added: 0007556 | |
2019-12-02 22:27 | Superman | Note Added: 0007559 | |
2019-12-02 22:36 | CFOU | Note Added: 0007560 | |
2019-12-02 22:37 | Superman | Note Added: 0007561 | |
2019-12-02 22:59 | CFOU | File Added: DragonNinja13b.lha | |
2019-12-02 22:59 | CFOU | Note Added: 0007562 | |
2019-12-02 23:11 | Superman | Note Added: 0007564 | |
2019-12-02 23:17 | CFOU | Note Added: 0007565 | |
2019-12-04 00:25 | CFOU | File Added: DragonNinja13e.lha | |
2019-12-04 00:25 | CFOU | Note Added: 0007567 | |
2019-12-04 10:45 | Superman | Note Added: 0007568 | |
2019-12-04 11:24 | CFOU | Note Added: 0007569 | |
2019-12-04 11:28 | CFOU | Note Edited: 0007569 | View Revisions |
2019-12-04 11:28 | CFOU | Note Edited: 0007569 | View Revisions |
2019-12-04 11:29 | CFOU | Note Edited: 0007569 | View Revisions |
2019-12-04 11:31 | CFOU | Note Added: 0007570 | |
2019-12-05 10:18 | CFOU | Note Added: 0007572 | |
2019-12-05 15:21 | CFOU | Note Added: 0007573 | |
2019-12-06 16:11 | CFOU | File Added: DragonNinja13-f.lha | |
2019-12-06 16:11 | CFOU | Note Added: 0007577 | |
2019-12-06 16:48 | CFOU | File Added: DragonNinja13g.lha | |
2019-12-06 16:48 | CFOU | Note Added: 0007578 | |
2019-12-07 15:35 | Superman | Note Added: 0007580 | |
2020-01-04 16:29 | CFOU | Status | assigned => closed |
2020-01-04 16:29 | CFOU | Resolution | open => fixed |
2020-01-04 16:29 | CFOU | Note Added: 0007602 |