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IDProjectCategoryView StatusLast Update
0002010Lionheart[All Projects] Generalpublic2011-06-03 22:33
ReporterHexaae 
Assigned ToJOTDProject InfoLionheart (Thalion)
http://www.whdload.de/games/Lionheart.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionnot fixable 
Summary0002010: Lionheart: Flickering mountains parallax background (start 1st level).
DescriptionInstall: Lionheart (Thalion) http://whdload.de/games/Lionheart.html
GameVersion: english,pal,2 disks
SlaveVersion: salve 2.1 (07-oct-06)

Flickering mountains parallax background (start 1st level).
Imperfect music: missing some sounds...
TagsNo tags attached.
MachineA1200
CPU68040
CPUSpeed75
ChipSetAGA
GFXCardPicasso IV
ChipMem2 MB
FastMem128 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad16.9
importedyes
Attached Files

-Relationships
+Relationships

-Notes

note ~0001077

Hexaae (reporter)

I still confirm these bugs using WinUAE 1.6.0beta or 1.5.4...
Can't degrade it properly and background sky or water will flicker depending on what you degrade :(
Also music misses some samples if you hear carefully the music in the 1st level or intro.

note ~0001079

Retro-Nerd (reporter)

Press "I" do deactivate the interlaced (and flickering) background. Even the game manual mention it. ;-)

note ~0001080

Hexaae (reporter)

Last edited: 2009-05-21 00:15

C'mon! I'm not so lame! :D
I'm not talking about that interlaced flickering but bad parallax flickering of mountains, corrupted clouds, bad water effect... depending how you adjust WUAE slowing it down. Unfortunately I've not been able to get rid of all parallax/water errors even with JIT off, NOCACHE tootlype etc.
I still hope JOTD can make a miracle to better temporize those elements referesh on screen. I can't remember if this happened on my real A1200 + B1260@66MHz too...

Here is an example with NOCACHE and JIT OFF: http://g.imagehost.org/0141/Immagine_5.jpg
Water "flickers" with bad masks... I don't know how to describe it using words =)

note ~0001081

Retro-Nerd (reporter)

I remember we talked about on EAB some time ago. Lionheart had troubles in older WinUAE version (v1.2 or so), but i don't notice any graphic bugs in recent versions, TCD neither.

You post imho way too many WHDLoad bug reports about bugs i've never seen in WinUE on my XP PC.I blame your computer. ;-)

note ~0001082

Hexaae (reporter)

Last edited: 2009-05-21 00:29

It depends on what you do with WUAE: if you just load ADFs of games using 1.3Kick + 68000 or if you have emulated a real WB, like me.
On the same EAB thread all others but you reported gfx glitches with Lionheart though... :)

I'll resume the thread... I forgot about that.

I'm curious to hear if for JOTD it's Ok Lionheart with WUAE 1.5.4+

note ~0001083

Retro-Nerd (reporter)

Last edited: 2009-05-21 00:31

Read it better. It's all fixable. And of course i don't use diskimages. I use ClassicWB for the best compatibility. I used AmiKit and AmigaSYS ages ago. But this modern Amiga setup isn't suitable for WHDLoad games. This Amiga packs uses GFX card, JIT and specific patches.

I told you that several times. Toni too.

note ~0001084

Hexaae (reporter)

Last edited: 2009-05-21 00:45

All WHDLoads I have with UAE work fine FYI from an emulated "modern" WB3.9, with a pair of adjustments (JIT off for example, and/or changing immediate blitter etc.). I simply put this tooltype in WHDLoad games: "ExecuteStartup=C:uac-configuration cachesize 0 immediate_blits true" for example to disable JIT and disable immediate blitter. This way you can use a "real" WB and still play great Amiga WHD games better than getting crazy with every custom game adjustment and the ADFs...
All but Lionheart! :(

What's your settings for Lionheart WHD? I Tried everything, even without loading WB (boot with no SSeq) but doesn't change gfx glitches with Lionehart WHD...
I can't belive, sorry, you can play Lionheart WHD without a single gfx glitch ;)
I've been able to adjust emulation to make clouds flicker only randomly but still happens sometimes.

So I wondered if it is something that with some waitblits etc. can be solved using a WHDLoad slave...

note ~0001085

Retro-Nerd (reporter)

Last edited: 2009-05-21 01:01

Maybe Jotd makes a fix for fast emulated Amigas. I have no problems here with Lionheart in ClassicWB/Gamebase+WHDLoad in the latest WinUAE beta. I have an A1200 with 030 Turbocard, 8 MB Fastram and use the same settings in WinUAE. No JIT, No Graphic card, no FPU. CPU -> Chipset slider 4 steps from the left. Or "Match Amiga 500" speed as Retroplay suggested.

note ~0001086

Hexaae (reporter)

No way. Still gfx glitches. As I already said I tried everything, and obviously also no JIT, Match A500 speed etc. always gfx glitches.
Please, can you upload your Lionheart version in the Zone?

note ~0001087

Retro-Nerd (reporter)

Last edited: 2009-05-21 01:25

It's no version issue. I use Killergorilla's preinstalled version. Use ClassicWB/Gamebase for WHDLoad games and Amikit/AmigaSYS for all other Amiga related stuff. THAT is the solution to your problem. Live with it, or use your real Amiga. :-)

note ~0001091

Hexaae (reporter)

Last edited: 2009-05-23 17:31

No it's not as I have ALREADY TESTED it from a WB3.1 (even without running Startup-Sequence) and changing all possible WUAE emulation modes including 020 cpu, no JIT obviously, etc. etc. It still shows gfx issues. Maybe you're lucky and have a slow PC where the problem doesn't show up.
Please, stop adding your twitting comments "it works for me". It's not of any help and I've already tested with your suggestions (?).

I want JOTD comments only, author of the slave. He will say if the slave has some problems (it could be a blitter emulation speed depending also on the HW) after testings on WUAE.
For sure the docs say the slave HAVE BLITTER ISSUES and for sure all other 238 WHDLoad games I tested work fine on the same WUAE. Belive me: it's not me unable to set up WUAE, it's hard to understand Retro-Nerd?

note ~0001092

Retro-Nerd (reporter)

Last edited: 2009-05-23 17:38

It's hard to understand that it works FINE for 3-4 other people, but not for you. Maybe the game has still minor blitter issues, but they are fixable with the latest WinUAE and tweaked settings.

And by the way: WHDLoad was made for REAL AMIGAS with hdds. And you know that it works better there. Stop your "game xyz" isn't working properly in WinUAE. Please!!! :-))

note ~0001093

Hexaae (reporter)

Last edited: 2009-05-23 17:53

Why do you want to use Mantis for trolling?
I've simply asked to JOTD. If he cares about WUAE emulation he'll do something, if not he will say simply "don't care" and/or "I can't reproduce them".

I know what WHDLoad is made for. I've been a real Amiga user for many years, and you can even see some of contribs in Aminet. I'm a registered WHDLoad user since long time ago who have asked something to the slave's author.
This is not a forum and you're not a moderator. Stop adding useless comments (read my first 2 lines above in this msg) and let's wait JOTD comments.

note ~0001094

Retro-Nerd (reporter)

Trolling? Mmh, YOU are the guy who floods this fine mantis tracker with ridiculous bug reports!!!!

Anyway, maybe you can annoy JOTD hard enough to fix your "problems".

note ~0001095

Hexaae (reporter)

Your comments are ridiculous and totally useless (if you at least could suggest something more than "it works"...) and you are flooding Mantis.
Stupid me who reply to your useless and unhelpful posts like these.

note ~0001096

Retro-Nerd (reporter)

At least i made reports about REAL bugs. What should i add, a WinUAE video clip or what? Go and find some real bugs, like "Illegal instructions" or "resload".

note ~0001098

Hexaae (reporter)

Last edited: 2009-05-23 19:01

I do this already, thanks.
No you're just trolling and acting like a moderator offended by what I really don't know...
I report bugs that I'm sure and often bloated by your useless comments as you can read here f.e.: http://mantis.whdload.de/view.php?id=2019 where finally JOTD himself confirmed. Don't know why you have to add your unhelpful comments this way and then accuse me I'm flooding...

If I'm wrong sometimes I simply apologize and quickly add a comment that says "you can close this bug, I was wrong" so YOUR posts are really useless inflating the Mantis board. Be more constructive at least.

I'll stop here, and won't reply your comments anymore, for Mantis' sake, really.

note ~0001099

Retro-Nerd (reporter)

For your sake: This is my last hint, as you obvisously didn't try it:

Use the NOVBRMOVE tooltype in a standard WB setup, no JIT. If it doesn't work than it's cleary your PC. The Quitkey doesn't work anymore then.

note ~0001100

Hexaae (reporter)

Last edited: 2009-05-23 20:51

This is your first hint you mean, probably...
No honestly didn't try NOVBRMOVE as it makes the WHD installation useless for me since can't exit. I can already play the game with WUAE loading the ADF in Quickstart A500 mode hence the problem reported wasn't "I cannot play Lionheart with WUAE". If I gave you this impression you were wrong. The problem is that this WHD slave as it is now has these gfx glitches problems, mentioned in the doc itself (blitter errors) and NOVBRMOVE results as a "workaround" since you sacrifice one of the best features of WHDLoad (2nd only to the fact that you actually install them on the HD).
So thank you but I still consider my report not OT at all.

NOVBRMOVE does work (never mentioned by the way, not even on EAB...) and solves all gfx glitches indeed! This is a useful hint (from a tech point of view) for JOTD though, since the problem left in the slave can be in that area...

note ~0001101

Retro-Nerd (reporter)

Last edited: 2009-05-23 20:56

It IS possible to use the quitkey with the NoVBRMove tooltype in WHDLoad games. Some of the WHDLoad patcher said that on EAB some time ago. Unfortunately this doesn't work with the current slave in Lionheart. So yes, it needs a special slave update for WinUAE. And now, peace. :-)

btw: you said that you've already tried everything. So i assumed you tried this tooltype too. ;-)

note ~0001102

Hexaae (reporter)

Would be great this kind of solution: not moving the VBR to run fine the game, but with the quitkey option still working.
It's a pleasure to observe that after all we have produced something useful. Of course, peace! ;)

note ~0001104

JOTD (developer)

I'm also glad that something positive came out of this discussion.
The fact that NOVBRMOVE helps about the problem is interesting, but does not mean anything to me now :(
At worst, I can make the game exitable with NOVBRMOVE on easily. But the best fix would be a proper fix.
I have to rework this one fully since there are other major problems on it. I'll do my best to make it enjoyable on Amiga and WinUAE

note ~0001106

Hexaae (reporter)

Great!
Just for curiosity: but a game exitable with NOVBRMOVE can have some drawbacks (f.e. OS instability when you quit to WB, since we're talking about VBR...)?

note ~0001109

JOTD (developer)

no, the only problem is the necessity to add a proper QUITKEY (required anyway as there are still some 68000 users!!).
NOVBRMOVE prevents WHDLoad from checking other stuff (trace mode, mostly) but when the game is already properly cracked, it's not a problem. The TIMEOUT feature (mainly used for testing) does not work either. Restart key won't work, obviously.

Apart from that, there is no problem of corruption (not like NOMMU).

note ~0001416

JOTD (developer)

cycle exact blitter does the difference: without it, the sky flickers, with it, display is perfect.

WinUAE only bug. Closing it.

note ~0001417

JOTD (developer)

cycle exact in WinUAE works for me

note ~0001418

Hexaae (reporter)

Just tested... much better but there are still gfx glitches when clouds scrolls. Try playing for 1-2 mins the first level.

note ~0001612

Hexaae (reporter)

Nothing new?
NOVBRMOVE ttype is the only way to avoid horribly flickering parallax background (sky and/or mountains), but this way you can't quit the game! :(

note ~0001632

Hexaae (reporter)

Cycle exact doesn't solve the problems with WUAE 2.0.1. Just alleviates them a bit but water/sky/mountains still have problems.
Can you please provide a NOVBRMOVE but still able to QUIT version?

note ~0002169

Hexaae (reporter)

Last edited: 2010-12-09 12:31

View 2 revisions

Still nothing new?
Have to use NOVBRMOVE (and can't quit back to WB) to make parallax stop flickering in this gorgeous game! :(
Exact cycle still have glitches and random flickerings...

note ~0002343

haynor666 (reporter)

Probably you won't see fix.

note ~0002363

JOTD (developer)

Time to close that bug again. Won't be fixed by any other way than the tricks indicated in the thread. Sorry.
+Notes

-Issue History
Date Modified Username Field Change
2009-04-21 00:42 administrator New Issue
2009-04-21 00:42 administrator Status new => assigned
2009-04-21 00:42 administrator Assigned To => JOTD
2009-04-21 00:42 administrator Machine => A1200
2009-04-21 00:42 administrator CPU => 68040
2009-04-21 00:42 administrator CPUSpeed => 75
2009-04-21 00:42 administrator ChipSet => AGA
2009-04-21 00:42 administrator GFXCard => Picasso IV
2009-04-21 00:42 administrator ChipMem => 2 MB
2009-04-21 00:42 administrator FastMem => 128 MB
2009-04-21 00:42 administrator Workbench => OS 3.9
2009-04-21 00:42 administrator KickROM => 40 - Kick 3.1
2009-04-21 00:42 administrator KickSoft => None
2009-04-21 00:42 administrator WHDLoad => 16.9
2009-04-21 00:42 administrator imported => yes
2009-05-20 12:25 Hexaae Note Added: 0001077
2009-05-20 21:29 Retro-Nerd Note Added: 0001079
2009-05-21 00:10 Hexaae Note Added: 0001080
2009-05-21 00:11 Hexaae Note Edited: 0001080
2009-05-21 00:15 Hexaae Note Edited: 0001080
2009-05-21 00:21 Retro-Nerd Note Added: 0001081
2009-05-21 00:25 Hexaae Note Added: 0001082
2009-05-21 00:28 Hexaae Note Edited: 0001082
2009-05-21 00:29 Retro-Nerd Note Added: 0001083
2009-05-21 00:29 Hexaae Note Edited: 0001082
2009-05-21 00:30 Retro-Nerd Note Edited: 0001083
2009-05-21 00:31 Retro-Nerd Note Edited: 0001083
2009-05-21 00:31 Retro-Nerd Note Edited: 0001083
2009-05-21 00:34 Hexaae Note Added: 0001084
2009-05-21 00:36 Hexaae Note Edited: 0001084
2009-05-21 00:43 Hexaae Note Edited: 0001084
2009-05-21 00:45 Hexaae Note Edited: 0001084
2009-05-21 00:55 Retro-Nerd Note Added: 0001085
2009-05-21 01:01 Retro-Nerd Note Edited: 0001085
2009-05-21 01:19 Hexaae Note Added: 0001086
2009-05-21 01:24 Retro-Nerd Note Added: 0001087
2009-05-21 01:25 Retro-Nerd Note Edited: 0001087
2009-05-23 17:28 Hexaae Note Added: 0001091
2009-05-23 17:31 Hexaae Note Edited: 0001091
2009-05-23 17:35 Retro-Nerd Note Added: 0001092
2009-05-23 17:37 Retro-Nerd Note Edited: 0001092
2009-05-23 17:38 Retro-Nerd Note Edited: 0001092
2009-05-23 17:44 Hexaae Note Added: 0001093
2009-05-23 17:45 Hexaae Note Edited: 0001093
2009-05-23 17:46 Hexaae Note Edited: 0001093
2009-05-23 17:52 Retro-Nerd Note Added: 0001094
2009-05-23 17:53 Hexaae Note Edited: 0001093
2009-05-23 18:00 Hexaae Note Added: 0001095
2009-05-23 18:06 Retro-Nerd Note Added: 0001096
2009-05-23 18:16 Hexaae Note Added: 0001098
2009-05-23 18:17 Hexaae Note Edited: 0001098
2009-05-23 18:18 Hexaae Note Edited: 0001098
2009-05-23 18:20 Hexaae Note Edited: 0001098
2009-05-23 19:01 Hexaae Note Edited: 0001098
2009-05-23 20:19 Retro-Nerd Note Added: 0001099
2009-05-23 20:42 Hexaae Note Added: 0001100
2009-05-23 20:50 Hexaae Note Edited: 0001100
2009-05-23 20:51 Retro-Nerd Note Added: 0001101
2009-05-23 20:51 Hexaae Note Edited: 0001100
2009-05-23 20:55 Hexaae Note Added: 0001102
2009-05-23 20:56 Retro-Nerd Note Edited: 0001101
2009-05-23 21:26 JOTD Note Added: 0001104
2009-05-23 22:02 Hexaae Note Added: 0001106
2009-05-24 07:15 JOTD Note Added: 0001109
2009-08-30 22:58 JOTD Note Added: 0001416
2009-08-30 22:59 JOTD Note Added: 0001417
2009-08-30 22:59 JOTD Status assigned => resolved
2009-08-30 22:59 JOTD Resolution open => fixed
2009-08-31 01:34 Hexaae Note Added: 0001418
2009-12-18 16:26 Hexaae Note Added: 0001612
2009-12-18 16:26 Hexaae Status resolved => feedback
2009-12-18 16:26 Hexaae Resolution fixed => reopened
2010-01-11 20:33 Hexaae Note Added: 0001632
2010-12-09 12:02 Hexaae Note Added: 0002169
2010-12-09 12:02 Hexaae Status feedback => assigned
2010-12-09 12:31 Hexaae Note Edited: 0002169 View Revisions
2011-05-17 19:56 haynor666 Note Added: 0002343
2011-06-03 22:33 JOTD Note Added: 0002363
2011-06-03 22:33 JOTD Status assigned => closed
2011-06-03 22:33 JOTD Resolution reopened => not fixable
+Issue History