2024-04-18 12:04 CEST

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IDProjectCategoryView StatusLast Update
0000865Stardust[All Projects] Generalpublic2012-03-21 19:31
ReporterThematic 
Assigned ToWeplProject InfoStardust (Bloodhouse)
http://www.whdload.de/games/Stardust.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
Summary0000865: Stardust: This and some of the earlier versions of the install I tried don't
DescriptionInstall: Stardust (Bloodhouse) http://whdload.de/games/Stardust.html
GameVersion: english,pal,3 disks
SlaveVersion: 1.3 from 09.01.2001

This and some of the earlier versions of the install I tried don't get much done after properly displaying the intro sequence - same result if it is skipped by custom1. WHDLoad, when using MMU, catches a wrong write access and exits the slave. I also used jst with it and it reported "Last file loaded by ReadFile: Password".
Since all reasonable attempts with different system/WHDL/JST settings have very similar results I suspect that my disk #2 differs in some critical way by either design or, that the previous holder wrote+erased some high scores on it, I have not. CRC-16 for disk #2 is $593. For disk #1 $A50B and, the 3rd that is not accessed at all, $E1BD. I'm curious, if it really is another version. I have also read the images off the disks a few times; even though my drive has a hard time pulling that off, the images are always identical, byte by byte, to those I did previously.
Back when I had 1 IDE HD still connected, I tried even 68EC020 chip RAM setup by disabling B1260, obviously no MMU magiks but otherwise no change there.
If the images are new, I can certainly send the required ones.
Tagssupport other version
MachineA1200
CPU68060
CPUSpeed50
ChipSetAGA
GFXCardVoodoo3/Mediator
ChipMem2 MB
FastMem96
WorkbenchOS 3.5
KickROM40 - Kick 3.1
KickSoft40 - Kick 3.1
WHDLoadMisc
importedyes
Attached Files
  • ? file icon Stardust.asm (16,348 bytes) 2012-03-21 19:31 -
    ;*---------------------------------------------------------------------------
    ;  :Program.	Stardust.asm
    ;  :Contents.	Slave for "Stardust" from Bloodhouse
    ;  :Author.	Mr.Larmer of Wanted Team, Bored Seal, Wepl
    ;  :Id.		$Id: Stardust.asm 1.10 2009/08/09 23:21:22 wepl Exp wepl $
    ;  :History.	27.03.2000 - first release (Mr Larmer)
    ; (Bored Seal)  29.11.2000 - asteroids and menu access faults removed
    ;                          - highscore is saved to file now
    ;               02.12.2000 - disk access removed
    ;                          - password feature
    ;               10.12.2000 - tunnel 1 faults removed
    ;                          - tunnel 2 faults removed
    ;                          - tunnel 3 faults removed
    ;               11.12.2000 - tunnel 4 faults removed
    ;                          - special missions fixed
    ;               13.12.2000 - access fault in outro fixed
    ;                          - quit routine for outro added
    ;               19.12.2000 - intro - blitter waits added
    ;                          - boot - cacr+vbr access removed
    ;                          - skip intro option added (custom1)
    ;               09.01.2001 - my bug in loader removed (intro sound works now)
    ;                          - outro quit routine removed - useless
    ;			   - game - 4x blitter waits added
    ;		25.06.2006 Wepl
    ;			termination of taglist for resload_Control fixed to
    ;			work with WHDLoad v16.6
    ;			uses 'data' subdir
    ;		03.05.2009 Wepl
    ;			version checks for intro and main added
    ;			loader/stack relocated to fast mem
    ;  :Requires.	-
    ;  :Copyright.	Public Domain
    ;  :Language.	68000 Assembler
    ;  :Translator.	Devpac 3.14
    ;  :To Do.
    ;---------------------------------------------------------------------------*
    
    		INCDIR	Include:
    		INCLUDE	whdload.i
    		INCLUDE	whdmacros.i
    
    	IFD BARFLY
    	OUTPUT	"wart:st/stardust/Stardust.Slave"
    	BOPT	O+				;enable optimizing
    	BOPT	OG+				;enable optimizing
    	BOPT	ODd-				;disable mul optimizing
    	BOPT	ODe-				;disable mul optimizing
    	BOPT	w4-				;disable 64k warnings
    	SUPER
    	ENDC
    
    base
    		SLAVE_HEADER		;ws_Security + ws_ID
    		dc.w	10		;ws_Version
    		dc.w	WHDLF_NoError|WHDLF_EmulTrap|WHDLF_NoKbd
    		dc.l	$100000		;ws_BaseMemSize
    		dc.l	0		;ws_ExecInstall
    		dc.w	Start-base	;ws_GameLoader
    		dc.w	_dir-base	;ws_CurrentDir
    		dc.w	0		;ws_DontCache
    _keydebug	dc.b	0		;ws_keydebug = none
    _keyexit	dc.b	$59		;ws_keyexit
    _expmem		dc.l	$2000		;ws_ExpMem
    		dc.w	_name-base	;ws_name
    		dc.w	_copy-base	;ws_copy
    		dc.w	_info-base	;ws_info
    
    	IFD BARFLY
    	DOSCMD	"WDate  >T:date"
    	ENDC
    
    _dir		dc.b	"data",0
    _name		dc.b	"Stardust",0
    _copy		dc.b	"1993 Bloodhouse",0
    _info		dc.b	"installed & fixed by Mr.Larmer/Bored Seal/Wepl",10
    		dc.b	"V1.5 "
    	IFD BARFLY
    		INCBIN	"T:date"
    	ENDC
    		dc.b	0
    _savename	dc.b	'Highs',0
    _password	dc.b	'Password',0
    	EVEN
    
    Start		lea	_resload,a1
    		move.l	a0,(a1)
    		move.l	a0,a2
    
    	;	move.l	#CACRF_EnableI,d0
    	;	move.l	d0,d1
    	;	jsr	(resload_SetCACR,a2)
    
    		lea	(_tags,pc),a0
    		jsr	(resload_Control,a2)
    
    		move.l	_expmem,a6
    		lea	($400,a6),a7
    		add.w	#$800,a6
    		move.l	a6,usp
    		move	#0,sr
    
    		move.l	a6,a0
    		move.l	#$136,d0
    		move.l	#$1370-$136,d1
    		moveq	#1,d2
    		jsr	(resload_DiskLoad,a2)
    
    		lea	$78000+$12d2,a0		;copper list
    		move.l	#$12d2,d0
    		move.l	#$1366-$12dc,d1
    		jsr	(resload_DiskLoad,a2)
    
    	;relocate the loader manually
    		lea	.relocs,a0
    		move.l	a6,d0
    		sub.l	#$78000,d0
    		bra	.relin
    .rel		sub.w	#$136,d1
    		add.l	d0,(a6,d1.w)
    .relin		move.w	(a0)+,d1
    		bne	.rel
    
    	;skip intro
    		move.l	_c1,d0
    		beq	.1
    		move.b	#$60,($18e-$136,a6)
    .1
    	;patch
    		lea	_pl_boot,a0
    		move.l	a6,a1
    		jsr	(resload_Patch,a2)
    
    		move.l	#$80000,d7		; ext mem
    		jmp	(a6)
    
    .relocs		dc.w	$13c,$14e,$154,$1c2,$1dc,$1e6,$24e,$308,$30e,$314,$31a,$320,$326,$3a6,$3ac,0
    
    _pl_boot	PL_START
    		PL_PS	$144-$136,.ec
    		PL_S	$158-$136,$2e		;disk access (to $186)
    	;	PL_BELL	$226-$136,100
    		PL_PS	$22a-$136,PatchIntro
    		PL_PS	$256-$136,.ec
    		PL_P	$29c-$136,PatchGame
    		PL_P	$686-$136,Load
    		PL_W	$12d4-$136,$1200	;bplcon1
    		PL_END
    
    .ec		move.l	(a7),a0
    		move.l	(-6-8,a0),a0
    		lea	$78000,a1
    		lea	_custom,a6
    		move.l	a1,(cop1lc,a6)
    .ec_cpy		move.l	(a0)+,(a1)+
    		bpl	.ec_cpy
    		tst.w	(copjmp1,a6)
    		move.w	#DMAF_SETCLR|DMAF_COPPER,(dmacon,a6)
    		addq.l	#2,(a7)
    		rts
    
    PatchIntro	movem.l	a0-a3,-(a7)
    
    		bsr	_getcrc
    		cmp.w	#$ac57,d0
    		bne	_wrongver
    
    		lea	_pl_intro,a0
    		move.l	a5,a1
    		jsr	(resload_Patch,a6)
    
    		movem.l	(a7)+,_MOVEMREGS
    		jmp	(a5)
    
    _pl_intro	PL_START
    		PL_PS	$23ba,.b1
    		PL_PS	$2752,.p1
    		PL_END
    
    .b1		bsr	_bw
    		move.l	#$9f00012,$dff040
    		addq.l	#4,(a7)
    		rts
    
    .p1		move.w	#INTF_BLIT|INTF_INTEN|INTF_SETCLR,_custom+intena
    		addq.l	#2,(a7)
    _bw		BLITWAIT
    		rts
    
    _getcrc		lea	$80000,a5
    		clr.l	-(a7)
    		move.l	a5,-(a7)
    		pea	WHDLTAG_DBGADR_SET
    		move.l	a7,a0
    		move.l	_resload,a6
    		jsr	(resload_Control,a6)
    		add.w	#12,a7
    		move.l	#$1000,d0
    		move.l	a5,a0
    		jmp	(resload_CRC16,a6)
    
    _wrongver	pea	TDREASON_WRONGVER
    		jmp	(resload_Abort,a6)
    
    PatchGame	bsr	_getcrc
    		lea	_pl_main_v1,a0
    		cmp.w	#$e3f1,d0		;v1
    		beq	.vok
    		lea	_pl_main_v2,a0
    		cmp.w	#$2e64,d0		;v2
    		bne	_wrongver
    .vok		move.l	a5,a1
    		jsr	(resload_Patch,a6)
    
    		move.w	#$F080,$4404(a5)	;remove access faults
    		move.w	#$F084,$1778(a5)
    		move.w	#$F084,$2e74(a5)
    
    		move.w	#$f088,d0
    		move.w	d0,$e816c
    		move.w	d0,$e824a
    		move.w	d0,$e82d2
    		move.w	d0,$e835a
    		move.w	d0,$e8446
    		move.w	d0,$e8522
    		move.w	d0,$e85aa
    		move.w	d0,$e8632
    		move.w	d0,$e86b4
    		move.w	d0,$e86ea
    		move.w	d0,$e87c6
    		move.w	d0,$e88ba
    		move.w	d0,$e893c
    		move.w	d0,$e8972
    		move.w	d0,$e8a4e
    		move.w	d0,$e8b42
    		move.w	d0,$e8bc4
    		move.w	d0,$e8c1e
    		move.w	d0,$e8cc0
    		move.w	d0,$e8d08
    		move.w	d0,$e8d9a
    		move.w	d0,$e8dc6
    
    		move.w	#$96,$19a0(a5)
    
    		move.w	#$f09a,d0
    		move.w	d0,$1224(a5)
    		move.w	d0,$11b0(a5)
    		move.w	d0,$11e8(a5)
    
    		move.w	#$4ef9,d0
    		move.w	d0,$57C(a5)
    		pea	Load
    		move.l	(sp)+,$57E(a5)
    
    		move.w	d0,$ED41A
    		pea	LoadSaveHighs
    		move.l	(sp)+,$ED41C
    
    		move.w	d0,$6668(a5)
    		move.w	d0,$ec7d0
    		pea	GetAdr
    		move.l	(sp),$ec7d2
    		move.l	(sp)+,$666a(a5)
    
    		move.w	#$4e75,$4016(a5)	;no cartridge check
    
    		move.l	a5,a1			;80000
    		lea	$f0000,a2
    		move.w	#$4a2e,d1
    		move.w	#$be02,d2
    		moveq	#2,d3
    		bsr	Replace
    
    		moveq	#$e,d1
    		bsr	Replace
    		move.w	d3,$6522(a5)
    
    		move.w	#$ac40,d1
    		moveq	#$40,d3
    		bsr	Repl2cod
    
    		move.w	#$be42,d1
    		moveq	#$42,d3
    		bsr	Repl2cod
    
    		move.w	#$e648,d1
    		moveq	#$48,d3
    		bsr	Repl2cod
    
    		move.w	#$d44c,d1
    		moveq	#$4c,d3
    		bsr	Repl2cod
    
    		move.w	#$c250,d1
    		moveq	#$50,d3
    		bsr	Repl2cod
    
    		move.w	#$f854,d1
    		moveq	#$54,d3
    		bsr	Repl2cod
    		move.w	d3,$60ae(a5)
    		move.w	d3,$68b4(a5)
    		move.w	d3,$7b48(a5)
    
    		move.w	#$f458,d1
    		moveq	#$58,d3
    		bsr	Repl2cod
    		move.w	d3,$60b4(a5)
    		move.w	d3,$68b8(a5)
    		move.w	d3,$87b4c
    
    		move.w	#$ae60,d1
    		moveq	#$60,d3
    		bsr	Repl2cod
    
    		move.w	#$bc62,d1
    		moveq	#$62,d3
    		bsr	Repl2cod
    
    		move.w	#$9a64,d1
    		moveq	#$64,d3
    		bsr	Repl2cod
    
    		move.w	#$b266,d1
    		moveq	#$66,d3
    		bsr	Repl2cod
    		move.w	d3,$87b44
    		move.w	d3,$60a8(a5)
    		move.w	d3,$68b0(a5)
    
    		move.w	#$f458,d1
    		move.w	#$9a64,d2
    		move.w	#$ae60,d3
    		move.w	#$bc62,d4
    		move.w	#$b266,d5
    		move.w	#$ac40,d6
    		move.w	#$be42,d7
    		bsr	Replace2
    
    		move.w	#$2d7c,d1
    		move.w	#$ea44,d2
    		moveq	#$44,d3
    		bsr	Replace3
    
    		move.w	#$c250,d2
    		moveq	#$50,d3
    		bsr	Replace3
    
    		move.w	#$f854,d2
    		moveq	#$54,d3
    		bsr	Replace3
    
    		move.w	#$2d79,d1
    		move.w	#$e648,d2
    		moveq	#$48,d3
    		bsr	Replace3
    
    		move.w	#$f854,d2
    		moveq	#$54,d3
    		bsr	Replace3
    		move.w	d3,$e908a
    
    		move.w	#$750,d1
    		move.w	#$00df,d2
    		move.w	#$f080,d3
    		bsr	Replace4
    
    		move.w	#$88c,d1
    		move.w	#$00df,d2
    		move.w	#$f080,d3
    		bsr	Replace4
    
    		move.w	#$6006,$8ac2c		;disk access
    		bsr	LoadPass
    
    		move.l	#$4e714eb9,d0
    		move.l	d0,$e8224
    		pea	PatchTun1
    		move.l	(sp)+,$e8228
    
    		move.l	d0,$e84fc
    		pea	PatchTun2
    		move.l	(sp)+,$e8500
    
    		move.l	d0,$e87a0
    		pea	PatchTun3
    		move.l	(sp)+,$e87a4
    
    		move.l	d0,$e8a28
    		pea	PatchTun4
    		move.l	(sp)+,$e8a2c
    
    		move.w	d0,$e8ca0
    		pea	PatchSM
    		move.l	(sp)+,$e8ca2
    
    		move.l	d0,$90bec
    		move.l	d0,$88264
    		pea	BlitFix3
    		move.l	(sp),$90bf0
    		move.l	(sp)+,$88268
    
    		move.l	d0,$83ccc
    		move.l	d0,$842cc
    		pea	BlitFix4
    		move.l	(sp),$83cd0
    		move.l	(sp)+,$842d0
    
    		move.w	#$4ef9,$12e(a5)
    		pea	PatchOutro
    		move.l	(sp)+,$130(a5)
    
    ;		move.w	#$4ef9,$9e(a5)		;enable outro
    ;		move.l	#$8011a,$a0(a5)
    		jmp	(a5)
    
    _pl_main_v1	PL_START
    		PL_P	$340,Decrunch
    		PL_END
    
    _pl_main_v2	PL_START
    		PL_END
    
    PatchSM		movem.l	a0-a4/d0-d5,-(sp)
    		move.w	#$96,$8f4
    		move.w	#$f050,$30b0
    		move.w	#$f058,$30b6
    
    		move.w	#$40,$3094
    		move.w	#$42,$309a
    		move.w	#$64,$30a0
    		move.w	#$66,$30a6
    		move.w	#$54,$30e2
    
    		lea	$178e,a1			;access fault fixes
    		lea	$5000,a2
    		moveq	#$e,d1
    		move.w	#$802,d2
    		moveq	#2,d3
    		bsr	Replace
    
    		move.w	#$2d7c,d1
    		move.w	#$e44,d2
    		moveq	#$44,d3
    		bsr	Replace3
    
    		movem.l	(sp)+,a0-a4/d0-d5
    		move.w	$e8bf2,d3
    		jmp	(a5)
    
    PatchOutro	move.w	#2,$1358		;fix access fault
    		jmp	$7d4
    
    PatchTun4	movem.l	a0-a4/d0-d5,-(sp)
    		move.w	#$6006,$1dde
    		lea	$db0,a1			;access fault fixes
    		lea	$6460,a2
    
    		move.w	#$4a6d,d1
    		move.w	#$602,d2
    		moveq	#2,d3
    		bsr	Replace
    		moveq	#$e,d1
    		bsr	Replace
    		move.w	d3,$3de8
    		move.w	d3,$45da
    
    		move.w	#$440,d1
    		moveq	#$40,d3
    		bsr	Repl2cod
    
    		move.w	#$642,d1
    		moveq	#$42,d3
    		bsr	Repl2cod
    
    		move.w	#$848,d1
    		moveq	#$48,d3
    		bsr	Repl2cod
    
    		move.w	#$84c,d1
    		moveq	#$4c,d3
    		bsr	Repl2cod
    
    		move.w	#$650,d1
    		moveq	#$50,d3
    		bsr	Repl2cod
    
    		move.w	#$a54,d1
    		moveq	#$54,d3
    		bsr	Repl2cod
    		move.w	d3,$63e4
    
    		move.w	#$e58,d1
    		moveq	#$58,d3
    		bsr	Repl2cod
    
    		move.w	#$c60,d1
    		moveq	#$60,d3
    		bsr	Repl2cod
    
    		move.w	#$e66,d1
    		moveq	#$66,d3
    		bsr	Repl2cod
    
    		move.w	#$e58,d1
    		move.w	#$a64,d2
    		move.w	#$c60,d3
    		move.w	#$c62,d4
    		move.w	#$e66,d5
    		move.w	#$642,d6
    		move.w	#$440,d7
    		bsr	Replace2
    
    		move.w	#$2b7c,d1
    		move.w	#$444,d2
    		moveq	#$44,d3
    		bsr	Replace3
    		move.w	d3,$5e36
    		move.w	d3,$63de
    		bra	RunIt
    
    PatchTun3	movem.l	a0-a4/d0-d5,-(sp)
    		move.w	#$6006,$181a
    		lea	$d40,a1			;access fault fixes
    		lea	$6470,a2
    		move.w	#$4a6d,d1
    		move.w	#$202,d2
    		moveq	#2,d3
    		bsr	Replace
    		moveq	#$e,d1
    		bsr	Replace
    		move.w	d3,$3d48
    		move.w	d3,$460c
    
    		move.w	#$c40,d1
    		moveq	#$40,d3
    		bsr	Repl2cod
    
    		move.w	#$442,d1
    		moveq	#$42,d3
    		bsr	Repl2cod
    
    		move.w	#$e48,d1
    		moveq	#$48,d3
    		bsr	Repl2cod
    
    		move.w	#$64c,d1
    		moveq	#$4c,d3
    		bsr	Repl2cod
    
    		move.w	#$250,d1
    		moveq	#$50,d3
    		bsr	Repl2cod
    
    		move.w	#$c54,d1
    		moveq	#$54,d3
    		bsr	Repl2cod
    		move.w	d3,$641e
    
    		move.w	#$a58,d1
    		moveq	#$58,d3
    		bsr	Repl2cod
    
    		move.w	#$260,d1
    		moveq	#$60,d3
    		bsr	Repl2cod
    
    		move.w	#$866,d1
    		moveq	#$66,d3
    		bsr	Repl2cod
    
    		move.w	#$a58,d1
    		move.w	#$664,d2
    		move.w	#$260,d3
    		move.w	#$462,d4
    		move.w	#$866,d5
    		move.w	#$442,d6
    		move.w	#$c40,d7
    		bsr	Replace2
    
    		move.w	#$2b7c,d1
    		move.w	#$244,d2
    		moveq	#$44,d3
    		bsr	Replace3
    		move.w	d3,$5e70
    		move.w	d3,$6418
    		bra	RunIt
    
    PatchTun2	movem.l	a0-a4/d0-d5,-(sp)
    		move.w	#$6006,$11e4		;disk access
    		lea	$d30,a1			;access fault fixes
    		lea	$6390,a2
    		move.w	#$4a6d,d1
    		move.w	#$202,d2
    		moveq	#2,d3
    		bsr	Replace
    		moveq	#$e,d1
    		bsr	Replace
    		move.w	d3,$3d30
    		move.w	d3,$454a
    
    		move.w	#$840,d1
    		moveq	#$40,d3
    		bsr	Repl2cod
    
    		move.w	#$e42,d1
    		moveq	#$42,d3
    		bsr	Repl2cod
    
    		move.w	#$648,d1
    		moveq	#$48,d3
    		bsr	Repl2cod
    
    		move.w	#$44c,d1
    		moveq	#$4c,d3
    		bsr	Repl2cod
    
    		move.w	#$250,d1
    		moveq	#$50,d3
    		bsr	Repl2cod
    
    		move.w	#$854,d1
    		moveq	#$54,d3
    		bsr	Repl2cod
    		move.w	d3,$6358
    
    		move.w	#$258,d1
    		moveq	#$58,d3
    		bsr	Repl2cod
    
    		move.w	#$e60,d1
    		moveq	#$60,d3
    		bsr	Repl2cod
    
    		move.w	#$866,d1
    		moveq	#$66,d3
    		bsr	Repl2cod
    
    		move.w	#$258,d1
    		move.w	#$a64,d2
    		move.w	#$e60,d3
    		move.w	#$e62,d4
    		move.w	#$866,d5
    		move.w	#$e42,d6
    		move.w	#$840,d7
    		bsr	Replace2
    
    		move.w	#$2b7c,d1
    		move.w	#$444,d2
    		moveq	#$44,d3
    		bsr	Replace3
    		move.w	d3,$5dac
    		move.w	d3,$6352
    
    		bra	RunIt
    
    PatchTun1	move.w	#$6006,$5832		;disk access
    		movem.l	a0-a4/d0-d5,-(sp)
    		lea	$7d0,a1			;access fault fixes
    		lea	$bd28,a2
    		move.w	#$4a6d,d1
    		move.w	#$602,d2
    		moveq	#2,d3
    		bsr	Replace
    		move.w	d3,$35f8
    		move.w	d3,$3db4
    
    		moveq	#$e,d1
    		bsr	Replace
    
    		move.w	#$0440,d1
    		moveq	#$0040,d3
    		bsr	Repl2cod
    		move.w	#$0c40,d1
    		bsr	Repl2cod
    
    		move.w	#$be42,d1
    		moveq	#$42,d3
    		bsr	Repl2cod
    		move.w	#$0242,d1
    		bsr	Repl2cod
    
    		move.w	#$848,d1
    		moveq	#$48,d3
    		bsr	Repl2cod
    
    		move.w	#$84c,d1
    		moveq	#$4c,d3
    		bsr	Repl2cod
    
    		move.w	#$650,d1
    		moveq	#$50,d3
    		bsr	Repl2cod
    
    		move.w	#$654,d1
    		moveq	#$54,d3
    		bsr	Repl2cod
    		move.w	d3,$5cf2
    
    		move.w	#$e58,d1
    		moveq	#$58,d3
    		bsr	Repl2cod
    
    		move.w	#$c60,d1
    		moveq	#$60,d3
    		bsr	Repl2cod
    
    		move.w	#$a62,d1
    		moveq	#$62,d3
    		bsr	Repl2cod
    
    		move.w	#$264,d1
    		moveq	#$64,d3
    		bsr	Repl2cod
    
    		move.w	#$e66,d1
    		moveq	#$66,d3
    		bsr	Repl2cod
    
    		move.w	#$e58,d1
    		move.w	#$264,d2
    		move.w	#$c60,d3
    		move.w	#$a62,d4
    		move.w	#$e66,d5
    		move.w	#$440,d6
    		move.w	#$242,d7
    		bsr	Replace2
    
    		move.w	#$2b7c,d1
    		move.w	#$444,d2
    		moveq	#$44,d3
    		bsr	Replace3
    		move.w	d3,$5426
    		move.w	d3,$5cec
    RunIt		movem.l	(sp)+,a0-a4/d0-d5
    		movea.w	$ed406,a4
    		jmp	(a5)
    
    GetAdr		lea	$dff000,a6
    		rts
    
    Repl2cod	move.l	a1,a0		;opravuje $xxxxd1d1 => $xxxxd3d3
    Hunt0		move.w	(a0),d5
    		cmp.w	d1,d5
    		bne	skip0
    		move.w	-2(a0),d5
    		cmp.w	#$2b40,d5
    		blt	skip0
    		cmp.w	#$3d50,d5
    		bgt	skip0
    		cmp.w	#$3001,d5
    		beq	skip0
    		cmp.w	#$303a,d5
    		beq	skip0
    		cmp.w	#$3404,d5
    		beq	skip0
    		move.w	d3,(a0)
    skip0		lea	2(a0),a0
    		cmp.l	a2,a0
    		ble	Hunt0
    		rts
    
    Replace		move.l	a1,a0		;opravuje $D1D1D2D2 -> $D1D1D3D3
    Hunt		move.w	(a0)+,d5
    		cmp.w	d1,d5
    		bne	skip
    		move.w	(a0),d5
    		cmp.w	d2,d5
    		bne	skip
    		move.w	d3,(a0)
    skip		cmp.l	a2,a0
    		ble	Hunt
    		rts
    
    Replace2	move.l	a1,a0		;opravuje $3bxxXXXX0558
    Hunt1		cmp.w	#$3b7c,(a0)
    		beq	ast
    		cmp.w	#$3b7a,(a0)
    		beq	ast
    		cmp.w	#$3d7c,(a0)
    		bne	skip1
    ast		move.w	4(a0),d0
    		cmp.w	d1,d0
    		beq	and4
    		cmp.w	d2,d0
    		beq	and4
    		cmp.w	d3,d0
    		beq	and4
    		cmp.w	d4,d0
    		beq	and4
    		cmp.w	d5,d0
    		beq	and4
    		cmp.w	d6,d0
    		beq	and4
    		cmp.w	d7,d0
    		bne	skip1
    and4		and.w	#$00FF,d0
    		move.w	d0,4(a0)
    skip1		lea	2(a0),a0
    		cmp.l	a2,a0
    		ble	Hunt1
    		rts
    
    Replace3	move.l	a1,a0		;D1D1xxxxXXXXD2D2 => D1D1xxxxXXXXD3D3
    Hunt2		move.w	(a0)+,d5
    		cmp.w	d1,d5
    		bne	skip2
    		move.w	4(a0),d5
    		cmp.w	d2,d5
    		bne	skip2
    		move.w	d3,4(a0)
    skip2		cmp.l	a2,a0
    		ble	Hunt2
    		rts
    
    Replace4	move.l	a1,a0		;$D1D1D2D2xxxx => D1D1D2D2D3D3
    Hunt4		move.w	(a0)+,d5
    		cmp.w	d1,d5
    		bne	skip4
    		move.w	(a0),d5
    		cmp.w	d2,d5
    		bne	skip4
    		move.w	d3,2(a0)
    skip4		cmp.l	a2,a0
    		ble	Hunt4
    		rts
    
    Decrunch	pea	($10,a0)	;start
    		move.l	(6,a0),-(a7)	;length
    
    		move.l	_expmem,a2
    		jsr	($800+$446-$136,a2)
    
    		move.l	(a7)+,a1	;length
    		move.l	(a7)+,a0	;start
    		add.l	a0,a1
    
    .loop		cmp.l	#$48E7E040,(a0)
    		bne.b	.next
    		cmp.l	#$34197000,4(a0)
    		bne.b	.next
    		move.w	#$4EF9,(a0)
    		pea	Load
    		move.l	(sp)+,2(a0)
    
    .next		cmp.l	#$5C882218,(a0)
    		bne.b	.next2
    		cmp.w	#$2418,4(a0)
    		bne.b	.next2
    		move.w	#$4EB9,(a0)
    		pea	Decrunch
    	illegal
    		move.l	(sp)+,2(a0)
    
    .next2		addq.l	#2,a0
    		cmp.l	a0,a1
    		bne.b	.loop
    
    		movem.l	(a7)+,d2-d7/a0-a4	;original
    		moveq	#0,d0			;original
    		rts
    
    ; .w disk number (0..2)
    ; .3 offset (custom track is $1830, therefore +$230)
    ; .3 length
    
    Load		movem.l	d0/d2-a6,-(sp)
    		moveq	#0,d2
    		move.w	(a1)+,d2
    		addq.b	#1,d2
    		move.l	(a1),d0
    		lsr.l	#8,d0
    		sub.l	#$230,d0
    		move.l	2(a1),d1
    		and.l	#$FFFFF,d1
    		move.l	d1,-(sp)
    		move.l	_resload,a2
    		jsr	resload_DiskLoad(a2)
    		move.l	(sp)+,d1
    		movem.l	(sp)+,d0/d2-a6
    		rts
    
    LoadPass	movem.l	d0-a6,-(sp)
    		bsr	Params
    		lea	_password,a0
    		move.l	a0,a5
    		jsr     (resload_GetFileSize,a2)
    		tst.l	d0
    		beq	NoPass
    		move.l	a5,a0
    		lea	$ece6c,a1
    		jsr	(resload_LoadFile,a2)
    NoPass		movem.l	(sp)+,d0-a6
    		rts
    
    LoadSaveHighs	movem.l	d0-a6,-(sp)
    		tst.w	$ED414
    		bne	.save
    
    		move.l	a0,a5
    		bsr	Params
                    jsr     (resload_GetFileSize,a2)
                    tst.l   d0
                    beq     end
    		bsr	Params
    		move.l	a5,a1
    		jsr	(resload_LoadFile,a2)
    		bra	end
    
    .save		moveq	#$4a,d0			;len
    		lea	(a0),a1			;address
    		bsr	Params
    		jsr	(resload_SaveFile,a2)
    		lea	_password,a0
    		lea	$ece6c,a1
    		moveq	#12,d0
    		jsr	(resload_SaveFile,a2)
    end		movem.l	(sp)+,d0-a6
    		moveq	#0,d0
    		rts
    
    Params		lea	_savename,a0
    		move.l	_resload,a2
    		rts
    
    BlitFix		bsr	BlitWait
    		move.l	$86ef0,$dff054
    		rts
    
    BlitFix2	move.w	#$202c,$dff058
    BlitWait	btst	#6,$dff002
    		bne	BlitWait
    		rts
    
    BlitFix3	bsr	BlitWait
    		move.l	#$ffff0000,$44(a6)
    		rts
    
    BlitFix4	bsr	BlitWait
    		move.w	d1,$42(a6)
    		ori.w	#$fca,d1
    		rts
    
    _tags		dc.l	WHDLTAG_CUSTOM1_GET
    _c1		dc.l    0
    		dc.l	0
    _resload	dc.l	0
    
    
    ? file icon Stardust.asm (16,348 bytes) 2012-03-21 19:31 +

-Relationships
related to 0000180assignedWepl Stardust: The game fails to continue after the intro. If I set the tooltype to 
+Relationships

-Notes

note ~0000852

Wepl (developer)

the install has been reworked since this report, but nothing regarding the amount of supported version have changed.
is this problem still present?

note ~0000901

Thematic (reporter)

The results are the same with later releases of the slave, as well as v16 WHDLoad. The disks are likely "first batch" btw.

note ~0000903

Wepl (developer)

it seems you really have a different version, the crcs for disk.1 and disk.2 differ, can you please send me the first two disks as lha archive to wepl at whdload dot de?

note ~0000938

Wepl (developer)

Hi Thematic, thanks for the images, I have started reworking it, but there are many patches/fixes which need to get adapted. It will probably take some weeks to complete it.

note ~0002641

Wepl (developer)

Last edited: 2012-03-21 19:33

View 2 revisions

images for that unsupported version are available here http://games.whdload.de/stardust/stardust_thematic.lha

the lastest slave source is attached, it contains already some preparations to support this second game version

+Notes

-Issue History
Date Modified Username Field Change
2009-04-10 00:38 administrator New Issue
2009-04-10 00:38 administrator Status new => assigned
2009-04-10 00:38 administrator Assigned To => Wepl
2009-04-10 00:38 administrator Machine => A1200
2009-04-10 00:38 administrator CPU => 68060
2009-04-10 00:38 administrator CPUSpeed => 50
2009-04-10 00:38 administrator ChipSet => AGA
2009-04-10 00:38 administrator GFXCard => Voodoo3/Mediator
2009-04-10 00:38 administrator ChipMem => 2 MB
2009-04-10 00:38 administrator FastMem => 96
2009-04-10 00:38 administrator Workbench => OS 3.5
2009-04-10 00:38 administrator KickROM => 40 - Kick 3.1
2009-04-10 00:38 administrator KickSoft => 40 - Kick 3.1
2009-04-10 00:38 administrator WHDLoad => Misc
2009-04-10 00:38 administrator imported => yes
2009-04-30 19:06 Wepl Note Added: 0000852
2009-04-30 19:06 Wepl Status assigned => feedback
2009-05-01 12:12 Thematic Note Added: 0000901
2009-05-01 13:27 Wepl Note Added: 0000903
2009-05-01 13:27 Wepl Tag Attached: support other version
2009-05-01 13:27 Wepl Status feedback => confirmed
2009-05-04 18:42 Wepl Relationship added related to 0000180
2009-05-05 09:08 Wepl Note Added: 0000938
2012-03-21 19:23 Wepl Note Added: 0002641
2012-03-21 19:31 Wepl File Added: Stardust.asm
2012-03-21 19:33 Wepl Note Edited: 0002641 View Revisions
+Issue History