2024-03-03 12:28 CET

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IDProjectCategoryView StatusLast Update
0005734AncientArtOfWarInTheSkies[All Projects] Generalpublic2023-07-07 21:12
Assigned ToStingRayProject InfoThe Ancient Art of War in the Skies (Microprose)
StatusclosedResolutionunable to reproduce 
Summary0005734: Every time I try to run this game I have "Exception "Line 1111 Emulator" ($2C)
DescriptionGameVersion: english,pal,4 disks
SlaveVersion: 1.0 from 20.09.2015

Every time I try to run this game I have "Exception "Line 1111 Emulator" ($2C) at $DFF180 (custom.color00) occured.".
I tried WHDLoad 17 and 18, tooltypes nommu and nocache.
I made a coredump and can send it.
TagsNo tags attached.
ChipMem2 MB
FastMem32 MB
WorkbenchOS 3.1
KickROM40 - Kick 3.1
Attached Files
  • zip file icon Manual.zip (79,975 bytes) 2022-07-26 22:25
  • ? file icon .whdl_register (3,903 bytes) 2022-07-27 18:16 -
    ************************* 24-Lip-22   11:39:38 ************************18.2.5735***
    Slave='AncientArtOfWarInTheSkies.Slave' (5240 bytes)
    ShadowMem  111D660 -  1160660 ( 274432) AbsolutMem    43000 -    80000 ( 249856)
    Resload    2F28000 -  2F2FE2C (  32300) at 2F28000  GL=$2FF2000
    Slave      2FFB000 -  2FFC454 (   5204) at 2FFB000  BaseMemSize=$80000
    ExpMem     2F31000 -  2FF1000 ( 786432) at 2F31000
    attn=7F(40,82) fc=-1 kn=11054 cs=C42D rw=0 zpt=-1 ep=0 ei=0
    Exception "Line 1111 Emulator" ($2C) at $DFF180 (custom.color00) occured.
    $00dff148 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff14c move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff150 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff154 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff158 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff15c move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff160 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff164 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff168 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff16c move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff170 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff174 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff178 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff17c move.l       ($2a2a,a2),d5                  ;$02ffecb0
    1m$00dff180 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    22m$00dff184 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff188 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff18c move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff190 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff194 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff198 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff19c move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1a0 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1a4 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1a8 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1ac move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1b0 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1b4 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    $00dff1b8 move.l       ($2a2a,a2),d5                  ;$02ffecb0
    exception stackframe:
    $02FF0FF0 230100DF F180002C
    regular stack:
    $02FF0FF8 000102FD 5EA6006C
      ----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7----
    Dx        0      11D8        22      1778         3        3E    BDE2DB   2F761D4
    Ax    106C8     10B1E   2FFC286   2FDA3A2   2FDA010   2F7A7D1   2F74D24
                     TTSM III   XNZVC
    PC=  DFF18022m  SR %0010001100000001  USP=2F7A182  1mISP=2FF0FF0  MSP=7F800
    VBR=2FF3000  SFC=5  DFC=5  CACR=80008000  
    TC=8000  URP=2F26000  SRP=2F26000  MMUSR=0
    DTT0=0  DTT1=0  ITT0=0  ITT1=0
    intena=%011000000110110022m dmacon=%1m0000001111110000 adkcon=$1100
    vposr....A300  vhposr...0289  joy0dat..0201  joy1dat..0000  clxdat...8023  
    pot0dat..0000  pot1dat..0000  potinp...5500  serdatr..3800  dskbytr..A000  
    deniseid.00F8  hhposr...FFCE  
       ciaa:     PI ROPS		   ciab:     PI ROPS
    	cra=0000000022m  ta=21FF<21FF	   cra=1m00000000  ta=FFFF<FFFF
    	    AII ROPS			    AII ROPS
    	crb=0000100022m  tb=539E<539E	   crb=1m10000000  tb=FFFF<FFFF
    	    10RTWCLO	  parallel	    DRCCDSOY      M3210HDS
    	pra=1111110022m  prb=1m1111111122m      pra=1m1111111122m  prb=1m11111111
           ddra=0000001122m ddrb=1m0000000022m     ddra=1m1100000022m ddrb=1m11111111
           event=0000FE  icr=00  sdr=00    event=000273  icr=04  sdr=00
    ? file icon .whdl_register (3,903 bytes) 2022-07-27 18:16 +



note ~0011595

retrogamer (reporter)

Game manual attatched please include it for the next update.

note ~0011602

StingRay (developer)

Please attach the core dump file.

note ~0011605

PopoCop (reporter)

The maximum size of file I can send is 150 kB. Core dump files are much bigger...

note ~0011606

StingRay (developer)

The .whdl_register file is enough, this file should be much smaller than 150 KB.

note ~0011607

PopoCop (reporter)

OK, here it is.

note ~0011608

StingRay (developer)

Dump happens when code is "running" in the custom chip area which is completely strange. Either there is a problem on your end (wrong MaxTranfer, broken disk images f.e.) or something really weird happens on your machine. Which version of the game are you using?

note ~0011609

PopoCop (reporter)

I have a preinstalled WHDLoad version. Maybe it is broken. I'll try to download it again or download other version.

note ~0011610

PopoCop (reporter)

The version I'm using is from Retroplay's collection (AncientArtOfWarInTheSkies_v1.0_1666.lha):

note ~0011611

PopoCop (reporter)

I downloaded the game from other site (WHDownload). It seems to be exactly the same archive as in Retroplay's collection. I tried to run it on my Amiga but I still have the same error (even after booting without startup-sequence and executing WHDLoad from shell).

note ~0011612

StingRay (developer)

Please check your MaxTransfer settings! I am quite sure the problem is on your end. For a quick test, extract the archive to RAM: and run the patch then. If it works, your MaxTransfer settings are incorrect.

note ~0011614

PopoCop (reporter)

Yesterday I tried running the game from RAM: and it didn't work. MaxTransfer is OK, hundreds of other games, demos and utilities work fine for years.

note ~0013023

StingRay (developer)

As I can't reproduce this and the coredump doesn't help me to track down the problem, I will close this. I still suspect it's a problem on your end as no one else reported such a strange problem with the patch yet.

-Issue History
Date Modified Username Field Change
2022-07-26 21:31 administrator New Issue
2022-07-26 21:31 administrator Status new => assigned
2022-07-26 21:31 administrator Assigned To => StingRay
2022-07-26 22:25 retrogamer File Added: Manual.zip
2022-07-26 22:27 retrogamer Note Added: 0011595
2022-07-26 23:38 StingRay Note Added: 0011602
2022-07-27 16:12 PopoCop Note Added: 0011605
2022-07-27 17:02 StingRay Note Added: 0011606
2022-07-27 18:16 PopoCop File Added: .whdl_register
2022-07-27 18:16 PopoCop Note Added: 0011607
2022-07-27 22:17 StingRay Note Added: 0011608
2022-07-28 10:24 PopoCop Note Added: 0011609
2022-07-28 11:00 PopoCop Note Added: 0011610
2022-07-28 17:34 PopoCop Note Added: 0011611
2022-07-28 19:32 StingRay Note Added: 0011612
2022-07-29 07:29 PopoCop Note Added: 0011614
2023-07-07 21:12 StingRay Note Added: 0013023
2023-07-07 21:12 StingRay Status assigned => closed
2023-07-07 21:12 StingRay Resolution open => unable to reproduce
+Issue History