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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005467||WormsDC||[All Projects] General||public||2022-01-10 11:23||2022-01-13 21:00|
|Assigned To||Psygore||Project Info||Worms - The Director's Cut (Team 17)|
|Summary||0005467: Hello! The game freezes when a worm falls into the water. This only happens|
SlaveVersion: 1.2 / 21.08.2011
The game freezes when a worm falls into the water. This only happens with Cache Tooltype enabled. Sometimes it'll happen after the 4th or 5th worms has fallen into the water. Or even after playing a few rounds. But when it freezes, its always at the point when a worm disappears in the water.
Apollo Team members speculated that it could be a waitblit problem which occurs with too fast CPUs.
If I don't set the Cache tooltype everything fine, but the gameplay will have heavy slowdowns when explosions occur. Its unplayable that way on the Vampire 1200.
Don't know if its Apollo Core related or a bug in the Slave file. Maybe there's a way to fix this in the slave no matter what?
|Tags||No tags attached.|
|KickROM||47 - Kick 3.2|
|KickSoft||47 - Kick 3.2|
|Could you try the attached slave ?|
|Still freezes when a worm falls into the water. And it also happens when a worm falls out of the screenborder. Theres no difference in the behaviour compared to the previous slave|
|2022-01-10 11:23||administrator||New Issue|
|2022-01-10 11:23||administrator||Status||new => assigned|
|2022-01-10 11:23||administrator||Assigned To||=> Psygore|
|2022-01-11 22:13||Psygore||File Added: WormsDC14.lha|
|2022-01-11 22:14||Psygore||Note Added: 0010869|
|2022-01-13 21:00||Cego||Note Added: 0010875|