View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0004926 | 1943 | [WHDLoad Installs Games] slave | public | 2021-01-03 04:16 | 2022-06-30 20:38 | ||||||||
Reporter | ransom | ||||||||||||
Assigned To | Psygore | Project Info | 1943 - The Battle of Midway (Go!/Probe) http://www.whdload.de/games/1943.html | ||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | closed | Resolution | fixed | ||||||||||
Summary | 0004926: 1943 - Invisible Power Ups That are Still Active ingame. | ||||||||||||
Description | There are Invisible Power Ups that can be fired upon and changed into different power up and invisible power up can be collected. This probably happens on every stage, its hard to figure out where they are, but from what I can tell its on the left hand side of the screen. Check @5:20 https://www.youtube.com/watch?v=OEPSmnG-aos I had normal bullets, and changed to 4 Way Bullets from Invisible Power Up.. If you watch the video carefully it happened more then once on multiple stages, Including Stage 3. | ||||||||||||
Steps To Reproduce | It happens all the time, just keep firing on the left hand side of the screen.. Hopefully all invisible powerups can be fixed? | ||||||||||||
Additional Information | This is why the game is so hard, You lose power ups and have no way of knowing about the invisible power ups which are crucial to have for end of level large enemy plane. The end of level large enemy plane can take up to 3-4 minutes to kill with normal bullets, with a powerup it takes about 20 seconds. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68020 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 0 MB | ||||||||||||
Workbench | OS 3.0 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.5 | ||||||||||||
imported | |||||||||||||
Attached Files |
|
Notes | |
Psygore (manager) 2021-01-12 16:06 |
There are no invisible powerups. Weapons bonus and autofire are only available in a short time like the arcade version. I can remove it if you need it ;) |
ransom (reporter) 2021-01-12 19:00 |
This isn't a time where your powerups disappear after a short Time see as you see in the video, I have no powerups. I shoot an invisible powerup and gain a 3 way from normal bullets. That Is not possible without the powerup which is invisible at @520 on my video |
Psygore (manager) 2021-01-14 13:05 |
Could you pls test the attached slave 1.4 ? |
ransom (reporter) 2021-01-16 01:27 |
As far as I know slave 1.4 works, all the powerups on the left are now visible attached two screenshots... |
ransom (reporter) 2021-01-16 01:27 |
2nd screenshot with powerup on left |
retrogamer (reporter) 2022-05-09 20:26 |
Will you publish slave 1.4 on whdload.de soon or is there more work to do Psygore? |
Psygore (manager) 2022-05-18 18:56 |
New install package available |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2021-01-03 04:16 | ransom | New Issue | |
2021-01-03 07:24 | Psygore | Assigned To | => Psygore |
2021-01-03 07:24 | Psygore | Status | new => assigned |
2021-01-12 16:06 | Psygore | Note Added: 0009446 | |
2021-01-12 19:00 | ransom | Note Added: 0009447 | |
2021-01-14 13:04 | Psygore | File Added: 1943_14.lha | |
2021-01-14 13:05 | Psygore | Note Added: 0009450 | |
2021-01-16 01:27 | ransom | File Added: 001.png | |
2021-01-16 01:27 | ransom | Note Added: 0009453 | |
2021-01-16 01:27 | ransom | File Added: 002.png | |
2021-01-16 01:27 | ransom | Note Added: 0009454 | |
2022-05-09 20:26 | retrogamer | Note Added: 0011302 | |
2022-05-18 18:56 | Psygore | Status | assigned => resolved |
2022-05-18 18:56 | Psygore | Resolution | open => fixed |
2022-05-18 18:56 | Psygore | Note Added: 0011324 | |
2022-06-30 20:38 | Psygore | Status | resolved => closed |