2024-04-14 18:56 CEST

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IDProjectCategoryView StatusLast Update
0004586DynaBlaster[All Projects] Generalpublic2023-01-09 22:29
Assigned ToPsygoreProject InfoDyna Blaster (Hudson Soft)
Summary0004586: Strange issue launching Dyna Blaster with latest WinUAE 4.4.0 beta 1: game
DescriptionGameVersion: english,pal
SlaveVersion: 1.6 (22.10.19) by Psygore

Strange issue launching Dyna Blaster with latest WinUAE 4.4.0 beta 1: game hangs and/or missing music in main menu, and keyboard not working...
I know it's just a beta and 4.3.0 was working fine... but I wonder if there's something hacky in the code to be fixed once and for all that can be to root of problems.
Here is a msg with logs on WinUAE forum: eab.abime.net/showpost.php?p=1396226&postcount=29
TagsBroken, uae problem
ChipMem2 MB
FastMem256 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
Attached Files



note ~0008564

Psygore (developer)

There is no hack in keyboard routine.

I didn’t look at the music replay, is the module working with Delitracker or EaglePlayer under WinUAE 4.4.0 beta 1.?

note ~0008576

Hexaae (reporter)

Downloaded music from Exotica https://www.exotica.org.uk/wiki/Dyna_Blaster but can't find a player for ast format https://www.exotica.org.uk/wiki/Actionamics_Sound_Tool

The other mod file plays fine instead

note ~0008607

Hexaae (reporter)

In the meanwhile...
Useful infos for the Readme file:

P = Pause
SHIFT+ESC = Quit to main menu

note ~0008637

Psygore (developer)

Have you tried novbrmove or ntsc option ?

note ~0008638

Hexaae (reporter)

Wait, it might be an issue with "uae-configuration" tool (in Amiga Programs's WinUAE full .msi package)... As I've written at http://eab.abime.net/showpost.php?p=1397781&postcount=40 :

...try before you run Dynablaster to execute from shell: "uae-configuration cachesize 0" and then re-set "uae-configuration cachesize 16384" (or whatever it was), then run again Dynablaster and you'll see it will freeze keyboard and/or music player is too fast.

Works fine unless/only if you never change WinUAE settings through "uae-configuration"... So maybe there's just an incompatibility with uae-configuration command and 4.4.0b1+

note ~0008639

Hexaae (reporter)

To be exact:
Works fine unless/only if you never change WinUAE JIT CACHE SETTINGS...
Uae-configuration or via GUI (if you manually disable JIT cache from WinUAE GUI) before you run the game it will freeze!

If you just boot WinUAE 4.4.0b1 or b2 it this slave works fine, until you change JIT CACHES. Doesn't matter if you just disable and re-enable it as it was: this slave (ONLY) will crash.

note ~0008642

Psygore (developer)

The fake NTSC display from the game could make problems.

That why I asked you to try the slave with NTSC option for real NTSC display.

note ~0008645

Hexaae (reporter)

No, NTSC (and PAL disabled) won't change...

note ~0008646

Hexaae (reporter)

... oops, forgot is the same with NOVBRMOVE too

note ~0008997

Hexaae (reporter)

No changes with NTSC or NOVBRMOVE. Still freezes on launch with WinUAE 4.4.0b9.

note ~0008998

Hexaae (reporter)

It looks like it is slave bug in some situations. Dynablaster vblank interrupt at the end seems to jump back to whdload code which writes D1 to DFF09C but D1 contains value that sets (not clear) at least vblank and ports interrupts.
- Toni

note ~0009156

Hexaae (reporter)

News? Game is unplayable on recent WinUAE emulators if you change caches (e.g. enable/disable caches once and then try to run this game...).
Audio replay routine after first "LOADING screen" broken?

note ~0009175

Psygore (developer)

There is no problem on real hardware.

note ~0009178

Hexaae (reporter)

And Toni's response can't help?
«It looks like it is slave bug in some situations. Dynablaster vblank interrupt at the end seems to jump back to whdload code which writes D1 to DFF09C but D1 contains value that sets (not clear) at least vblank and ports interrupts.»
Looks like there's something wrong in the slave code...

note ~0009192

Psygore (developer)

I’ve looked at this but slave contains the code from the game.

The interrupt code from the game may be bugged, but it works on real hardware.

I thought WinUAE emulates buggy code too.

note ~0009215

Psygore (developer)

Could you try the attached slave 1.7 ?

note ~0009217

Hexaae (reporter)

Great work! Does run fine on latest 4.5.0b6! :)

note ~0009218

Hexaae (reporter)


I just noticed a small glitch testing Dynablaster:
Battle > Death Mode > 2 Players


Tried to degrade WinUAE to no jit, cpu_speed real, cycle_exact true, but I'm still able to reproduce it in a certain degree (the "overlapping tile" in the bottom-left, can be smaller or larger)

note ~0011493

Hexaae (reporter)

Just wanted to report the above graphic glitch for the sprites in the bottom-left when playing PvsP round disappears after I press the pause button 'P' :-?

note ~0011494

retrogamer (reporter)

Will the slave 1.7 be publish soon?

note ~0011616

Hexaae (reporter)

Needs to fix the bottom-left bug when in 2 players, which strangely goes away after I press P to pause the game and there is the top-bar pause animation...

note ~0011620

Psygore (developer)

I have fixed the bottom bug in 2 players mode some days ago but I wanted to finish some extra additionnal customs option.

Attached the new slave.

note ~0011621

Hexaae (reporter)

Bottom-left bug in 2 players mode not fixed here. A small rectangle of pixels is still covering the sprites... Glitch disappears if I press 'P' to pause the game.


note ~0011623

Psygore (developer)

Could you pls try the attached slave ?

note ~0011629

Hexaae (reporter)

Working fine now! Thank you

note ~0011841

MrV2K (reporter)

*Bump* Can this get a release please?

note ~0012017

Psygore (developer)

New install available.

-Issue History
Date Modified Username Field Change
2020-04-30 00:59 administrator New Issue
2020-04-30 00:59 administrator Status new => assigned
2020-04-30 00:59 administrator Assigned To => Psygore
2020-04-30 16:57 Psygore Note Added: 0008564
2020-05-01 01:46 Hexaae Note Added: 0008576
2020-05-03 10:22 Hexaae Note Added: 0008607
2020-05-05 11:49 Psygore Note Added: 0008637
2020-05-05 17:40 Hexaae Note Added: 0008638
2020-05-05 17:53 Hexaae Note Added: 0008639
2020-05-06 00:35 Psygore Note Added: 0008642
2020-05-06 01:05 Hexaae Note Added: 0008645
2020-05-06 01:06 Hexaae Note Added: 0008646
2020-06-28 23:04 Hexaae Note Added: 0008997
2020-06-28 23:09 Hexaae Note Added: 0008998
2020-10-01 14:12 Hexaae Note Added: 0009156
2020-10-10 14:59 Psygore Note Added: 0009175
2020-10-12 10:32 Hexaae Note Added: 0009178
2020-10-12 16:01 Psygore Note Added: 0009192
2020-10-19 12:03 Hexaae Tag Attached: Broken
2020-10-19 12:03 Hexaae Tag Attached: uae problem
2020-10-26 07:30 Psygore File Added: DynaBlaster17.lha
2020-10-26 07:31 Psygore Note Added: 0009215
2020-10-26 14:38 Hexaae Note Added: 0009217
2020-10-26 14:57 Hexaae Note Added: 0009218
2022-06-27 19:23 Hexaae Note Added: 0011493
2022-06-27 20:00 retrogamer Note Added: 0011494
2022-07-30 10:27 Hexaae Note Added: 0011616
2022-07-30 21:06 Psygore File Deleted: DynaBlaster17.lha
2022-07-30 21:07 Psygore File Added: DynaBlaster17.lha
2022-07-30 21:10 Psygore Note Added: 0011620
2022-07-31 01:25 Hexaae Note Added: 0011621
2022-07-31 20:46 Psygore File Deleted: DynaBlaster17.lha
2022-07-31 20:46 Psygore File Added: DynaBlaster17.lha
2022-07-31 20:47 Psygore Note Added: 0011623
2022-07-31 22:00 Hexaae Note Added: 0011629
2022-10-16 11:37 MrV2K Note Added: 0011841
2022-11-20 21:30 Psygore Status assigned => resolved
2022-11-20 21:30 Psygore Resolution open => fixed
2022-11-20 21:30 Psygore Note Added: 0012017
2023-01-09 22:29 Psygore Status resolved => closed
+Issue History