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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0004553 | FantasticDizzy | [WHDLoad Installs Games] AGA | public | 2020-04-24 19:32 | 2020-10-03 23:16 | ||||||||
Reporter | neoman | ||||||||||||
Assigned To | JOTD | Project Info | Fantastic Dizzy (Codemasters/Purple Haze) http://www.whdload.de/games/FantasticDizzy.html | ||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | closed | Resolution | fixed | ||||||||||
Summary | 0004553: Music played wrong on A4000D | ||||||||||||
Description | As described on https://eab.abime.net/showthread.php?t=95588 I have problems with the music playback in Fantastic Dizzy AGA (from grandis.nu and also from the original TOSEC ADFs actually [Fantastic Dizzy (1994-08-22)(Codemasters)(AGA)(M6)]). JOTD already fixed the music in the intro screen but when the first screen in the house starts the problems are back. Parts of the music, e.g. the melody seem to be ok, but you can hear very short sample fragments. It gets even worse when you leave the house and go downstairs (right, downstairs to the left, and even more downstairs) to the Crystal Falls because then some samples play with the wrong pitch. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A4000 | ||||||||||||
CPU | 68040 | ||||||||||||
CPUSpeed | 40 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | CyberVision 64 | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 128 MB | ||||||||||||
Workbench | OS 3.1.4 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | 45 - Kick 3.1.4 | ||||||||||||
WHDLoad | 18.5 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
neoman (reporter) 2020-05-01 22:46 |
The new slave works perfectly. Thanks! The versionnumber of the slave is still 2.1 btw ;-) It should be 2.2. You can close this ticket. Thanks again. |