|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004426||Beast||[WHDLoad Installs Games] OCS||public||2020-03-23 17:49||2020-03-23 23:34|
|Assigned To||CFOU||Project Info||Shadow of the Beast (Psygnosis)|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Summary||0004426: [ShadowOfTheBeast] Add trainer option with collision-detection prevention|
|Description||The currently-implemented energy trainer does not work very well in this game, as the instant you touch the end-of-level tree boss (the moving skeleton-gargoyle thing) – you die.|
I must have tried to pass this level 20 times at this point, without luck. The other trainers which come with the disk-based ADF versions of the game support this just fine, and in the event you do end up in an impossible situation (i.e, hanging in an abyss), the game can always be restarted.
Please consider adding this as a CUSTOM[x]=1 option. It would make the whdload experience of this game so much more enjoyable.
|Tags||No tags attached.|
|KickROM||40 - Kick 3.1|
there are already an trainer added by Harry
see readme file
- Toggle energytrainer with F1 on/off. No complete trainer, its senseless:
if you hang in an abyss you couldnt get out.
Why did you close this? I referenced the energy trainer in the ticket, and it prevents one from completing the end-of-level boss at the tree-level.
This slave sorely needs a proper trainer, where one does not get killed when the "skeleton-chair" touches you.
The other disk-based versions of SOTB has this for this specific purpose.
|2020-03-23 17:49||Drag0nFly||New Issue|
|2020-03-23 23:24||CFOU||Assigned To||=> CFOU|
|2020-03-23 23:24||CFOU||Status||new => closed|
|2020-03-23 23:24||CFOU||Resolution||open => fixed|
|2020-03-23 23:24||CFOU||Note Added: 0007963|
|2020-03-23 23:34||Drag0nFly||Status||closed => feedback|
|2020-03-23 23:34||Drag0nFly||Resolution||fixed => reopened|
|2020-03-23 23:34||Drag0nFly||Note Added: 0007964|