|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004307||Deliverance||[All Projects] General||public||2019-12-05 14:51||2020-04-08 23:35|
|Assigned To||JOTD||Project Info||Deliverance (21st Century)|
|Summary||0004307: Buttons of my PS2 joypad seem to be not correctly detected, in that I cannot|
|Description||GameVersion: english,pal,2 disks|
SlaveVersion: 1.5 from 26.05.2019
Buttons of my PS2 joypad seem to be not correctly detected, in that I cannot even start a new game: tried flagging both on and off "blue/2nd button act like UP" option in the splash screen, outcome was unfortunately the same.
|Tags||No tags attached.|
|CPU||68060 + PPC|
|KickROM||40 - Kick 3.1|
I'm sorry for being this late, but my Amiga finally got fixed and I finally was able to test both v1.4 and v1.5 of your slave.
I can confirm to you that v1.4 works just fine with my joypad and I can play the game (even if with only 1 one button), while with v1.5 no button seems to be recognized when pressed, either with "blue/2nd button act like UP" option on or off.
Last edited: 2020-04-05 18:20
at this point I suggest that you use JoyTest program from aminet to test your joypad: http://aminet.net/package/driver/input/JoyPortTest.lha
That's how I found out that my joypad wasn't working except for the red button (no kidding!). I picked a new joypad and everything worked.
This PS2 joypad comes with an adapter I suppose? are you sure CD32 protocol is supported?
Jeff, I tested that JoyTest program both with lowlevel.library checked and unchecked, and all of my PS2 controller buttons are detected just fine.
Please notice that my PS2 controller works with all the other WHDLoad slaves supporting at least 2 buttons I tested, for example all the recent ones released by CFOU! work without any problem.
It's only v1.5 of your Deliverance slave that doesn't detect buttons at all: even weirder, I've just tried playing it with a Honeybee controller and that just works instead (except for the UP direction that still makes the character jump, but maybe that's on purpose?)!
So, should this problem be too hard/weird to look into, I guess I can always change controller only for this particular game.
Last edited: 2020-04-08 23:35
strange. The code I use is very standard. Maybe timers are off, going to check.
Honeybee controller is very similar to standard joypad. And yes, up has been left in because it was too difficult to handle all the moves/ladder/fight if disabled.
In the meanwhile, it would help if you tested my recent releases with joypad support too.
|2019-12-05 14:51||administrator||New Issue|
|2019-12-05 14:51||administrator||Status||new => assigned|
|2019-12-05 14:51||administrator||Assigned To||=> JOTD|
|2020-02-15 17:28||JOTD||Status||assigned => feedback|
|2020-02-17 09:33||funkazzista||Status||feedback => assigned|
|2020-03-03 07:10||JOTD||Status||assigned => feedback|
|2020-04-05 18:14||funkazzista||Note Added: 0008054|
|2020-04-05 18:14||funkazzista||Status||feedback => assigned|
|2020-04-05 18:19||JOTD||Note Added: 0008055|
|2020-04-05 18:20||JOTD||Note Edited: 0008055||View Revisions|
|2020-04-06 10:37||funkazzista||Note Added: 0008063|
|2020-04-08 23:32||JOTD||Note Added: 0008086|
|2020-04-08 23:35||JOTD||Note Edited: 0008086||View Revisions|