|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004302||Subwar2050||[All Projects] General||public||2019-11-26 10:56||2019-11-26 10:56|
|Assigned To||JOTD||Project Info||Subwar 2050 (Microprose)|
|Summary||0004302: Problem: Game seems not to be saved after completing a mission. The manual|
|Description||GameVersion: german,pal,2 cd32|
SlaveVersion: 1.3 from 08.04.2017
Problem: Game seems not to be saved after completing a mission.
The manual states: "At the end of a mission your game will be saved to the CD32 Save Area. Please ensure that no more than 70 slots are locked...before loading the game for the first time"
I'm running the CD32 install of the game under Wb3.1 on a TF328 with 8MB Fast RAM.
I've set up my system that nonvolatile.library saves into the directory dh0:nv_stores instead using the non volatile memory:
- created the file sys:prefs/env-archive/sys/nv_location
- put the line "dh0:nv_stores" into that file
Now whenever a game is saving to non volatile memory a directory with the game name is created in dh0:nv_stores.
Now the saved items can be explored using some tools from aminet, e.g. nvcontrol or nv_editor.
But after I played the Subwar 2050 CD32 install I noticed that there wasn't anything saved in dh0:nv_stores.
And each time I start the game again I'll have to re-enter the pilot name and start from the 1st mission.
|Tags||No tags attached.|
|KickROM||45 - Kick 3.1.4|
|2019-11-26 10:56||administrator||New Issue|
|2019-11-26 10:56||administrator||Status||new => assigned|
|2019-11-26 10:56||administrator||Assigned To||=> JOTD|