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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003976 | Beast | [All Projects] General | public | 2018-10-01 11:32 | 2020-09-25 22:01 | ||||||||
Reporter | Hexaae | ||||||||||||
Assigned To | JOTD | Project Info | Shadow of the Beast (Psygnosis) http://www.whdload.de/games/Beast.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | unable to reproduce | ||||||||||
Summary | 0003976: Bug (audio glitch): sometimes randomly sounds are played at wrong speed and | ||||||||||||
Description | GameVersion: english,pal SlaveVersion: 2.2 (30.07.2016) Bug (audio glitch): sometimes randomly sounds are played at wrong speed and seem "corrupt", even degrading WinUAE with no JIT, no caches, cycle exact speed etc. Wondered if something could be done to fix sample player routine to avoid these random audio glitches, or this would be too hard and complicated? | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | UAE | ||||||||||||
CPU | 68060 | ||||||||||||
CPUSpeed | 75 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | Picasso IV | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 256MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | Other | ||||||||||||
WHDLoad | 18.4beta | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
JOTD (developer) 2020-09-25 22:01 |
needs more detail, played and didn't notice the issues even with chipsethack set |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2018-10-01 11:32 | administrator | New Issue | |
2018-10-01 11:32 | administrator | Status | new => assigned |
2018-10-01 11:32 | administrator | Assigned To | => JOTD |
2020-09-25 22:01 | JOTD | Status | assigned => closed |
2020-09-25 22:01 | JOTD | Resolution | open => unable to reproduce |
2020-09-25 22:01 | JOTD | Note Added: 0009144 |