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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003967 | JohnMaddenFootball | [All Projects] General | public | 2018-09-24 00:54 | 2020-03-08 21:27 | ||||||||
Reporter | Hexaae | ||||||||||||
Assigned To | StingRay | Project Info | John Madden Football (Electronic Arts) http://www.whdload.de/games/JohnMaddenFootball.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | won't fix | ||||||||||
Summary | 0003967: 2 MINOR PROBLEMS Gfx glitch: ----------- unaligned green field copperlist | ||||||||||||
Description | GameVersion: english,pal SlaveVersion: 1.4 (18.02.2018) 2 MINOR PROBLEMS Gfx glitch: ----------- unaligned green field copperlist column on the right border (~10pixels wide), on AGA machines Sound glitch: ------------- when action starts after a down, sometimes randomly voice samples are truncated. E.g. when calling "Fortytwo!" sometimes is truncated to "Fort..." and cpu kicks the ball, at least on fast cpus like emulated 040 and 060. Wonder if a small delay could be added to be sure samples are fully played or fix sample audio routines timing. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68060 | ||||||||||||
CPUSpeed | 75 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | Other | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 256 MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.4beta | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
StingRay (developer) 2018-12-23 18:10 Last edited: 2018-12-23 21:13 |
The "gfx glitch" is caused by your emulator settings! The other problem happens way to less to be easily reproducable and after spending a few hours looking at the code without spotting anything obvious which might cause this I will, at least for now, not look into this any longer. |
Hexaae (reporter) 2018-12-23 20:21 |
Yep, I confirm the first wasn't a issue but a problem with borders were caused by default WinUAE's overscan settings (not the best for ANY game, e.g. too wide also for 'Treasure Trap')… The second bug about truncated voice samples at kick off or field goals is still there though. It seems the sound routines are very sensitive to cpu timing (probably, but you're the expert! ;)) so it's hard to play the game at decent, fast speed, but with correctly playing voice samples. |
Hexaae (reporter) 2018-12-23 20:22 |
Read above ;) |
StingRay (developer) 2018-12-23 21:15 |
Read above! I will not look into this for the foreseeable future as this is not easy to fix and there is nothing obviously wrong in the sample playing code. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2018-09-24 00:54 | administrator | New Issue | |
2018-09-24 00:54 | administrator | Status | new => assigned |
2018-09-24 00:54 | administrator | Assigned To | => StingRay |
2018-12-23 18:10 | StingRay | Note Added: 0006569 | |
2018-12-23 18:10 | StingRay | Status | assigned => resolved |
2018-12-23 18:10 | StingRay | Resolution | open => won't fix |
2018-12-23 20:21 | Hexaae | Note Added: 0006571 | |
2018-12-23 20:22 | Hexaae | Status | resolved => feedback |
2018-12-23 20:22 | Hexaae | Resolution | won't fix => reopened |
2018-12-23 20:22 | Hexaae | Note Added: 0006572 | |
2018-12-23 21:13 | StingRay | Note Edited: 0006569 | View Revisions |
2018-12-23 21:15 | StingRay | Note Added: 0006573 | |
2018-12-23 21:15 | StingRay | Status | feedback => resolved |
2018-12-23 21:15 | StingRay | Resolution | reopened => won't fix |
2020-03-08 21:27 | StingRay | Status | resolved => closed |