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IDProjectCategoryView StatusLast Update
0003673MurdersInSpace[All Projects] Generalpublic2020-03-15 10:53
Reporterretrogamer 
Assigned ToCFOUProject InfoMurders in Space (Infogrames)
http://www.whdload.de/games/MurdersInSpace.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
Summary0003673: The game use same dark Atari ST palette as Midnight Resistance. Is it possible
DescriptionGameVersion: english,pal,2 disks
SlaveVersion: 1.0 from 20.05.2013

The game use same dark Atari ST palette as Midnight Resistance.
Is it possible to fix it in a future new slave?
I even wounder if it is possible to remove the 020 restriction to make the game 68000 compitable?
TagsNo tags attached.
MachineA600
CPU68000
CPUSpeed7
ChipSetECS
GFXCardNone
ChipMem2 MB
FastMem0 MB
WorkbenchOS 2.1
KickROM37 - Kick 2.0
KickSoftNone
WHDLoad18.3
importedyes
Attached Files

-Relationships
+Relationships

-Notes

note ~0005584

SCO (reporter)

The game database autoconfig on http://openretro.org/game/87b4a3df-3934-5e48-9edd-47c11ed8dd80/edit#ef52c69e-cbf6-52ef-83a7-99d65d8da7ae makes the game crash on fs-uae (which uses that config) after the 'shuttle intro'. Funny enough, it seems to be correct, Amiga 600, which if i recall correctly was what the game was released for.

replacing the fs-uae-launcher config for a Amiga 1200 model config makes the game not crash (i think).

note ~0005585

SCO (reporter)

Something similar seems to happen in Powermonger WW1 edition btw, including running it with a A1200 config.

note ~0007867

CFOU (developer)

ST color palette fixed with v1.2
+Notes

-Issue History
Date Modified Username Field Change
2017-04-14 20:49 administrator New Issue
2017-04-14 20:49 administrator Status new => assigned
2017-04-14 20:49 administrator Assigned To => CFOU
2017-05-26 18:10 SCO Note Added: 0005584
2017-05-28 13:50 SCO Note Added: 0005585
2020-03-15 10:53 CFOU Status assigned => closed
2020-03-15 10:53 CFOU Resolution open => fixed
2020-03-15 10:53 CFOU Note Added: 0007867
+Issue History