2024-03-28 22:45 CET

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0003372SecondSamurai[WHDLoad Installs Games] AGApublic2022-04-01 21:10
ReporterAkira 
Assigned ToStingRayProject InfoSecond Samurai (Psygnosis/Vivid Image)
http://www.whdload.de/games/SecondSamurai.html
 
PriorityhighSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Summary0003372: Controls unusable
DescriptionControls do not work. Joystick scrolls almost uncontrollably through options of main menu. No matter where I press fire, it shows an Options screen I can't get out of.
Someone suggested disconnecting the mouse. I can report same issues even with mouse disconnected.
Steps To ReproduceStart game, try to do anything past the Title screen.
TagsNo tags attached.
MachineA1200
CPU68030
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem64 MB
WorkbenchOS 3.1
KickROM39 - Kick 3.0
KickSoftNone
WHDLoad18.2
imported
Attached Files

-Relationships
+Relationships

-Notes

note ~0004809

StingRay (developer)

I think the game needs a joystick in port 1. I'll check and maybe add an option to swap joyports.

note ~0004810

Solo Kazuki (reporter)

it's fault of "mouse as joystick" interpretation. Switching ports probably didn't help - 2nd port will be used in this case as 1st original.

note ~0004811

StingRay (developer)

"2nd port will be used in this case as 1st original. " Eh, wat?

Anyway, problem also happens with mouse disconnected so it can't be "mouse as joystick" interpretation!

note ~0004812

Solo Kazuki (reporter)

Last edited: 2016-01-23 15:47

View 6 revisions

I mean you just switch "mouse as joystick" for 2nd player.

Switching to joy/disable mouse works fine here, so i can't say it's not working. You must just remember to do this before game starts (e.g. on WHDLoad splash screen).

[Edit]Same "problem" is in some 2 players games, e.g. Chaos Engine (when you choose 2 players game).

In short, i think problem is that some games requires joystick in both ports, otherwise mouse works as "crazy joystick".

note ~0004815

Akira (reporter)

Solo Kazuki: This is for a ONE PLAYER game. There is no mouse attached to the system. How can it still be wrong? What you say applies IF A MOUSE IS CONNECTED, not if there's no mouse present.
I tried to run the floppy version on WinUAE to see if the original behaves the same way but I got a crash so I can't test that.

note ~0004817

StingRay (developer)

Game reads mouse and joystick in the main menu which causes this problem. Makes me wonder how it still happens without a mouse connected as that actually shouldn't be possible at all.

Anyway, mouse reading will be disabled in the new patch. Old patch also has other problems (Bplcon0 color bit problems, Beamcon0 writes etc.) and uses disk images which is not necessary at all as there are file tables on each of the 3 disks so I will completely make a new patch from scratch.

note ~0005440

Hungry Horace (developer)

Hi StingRay,

Thanks for picking up the fixes on this. Suprised you didn't get in contactor though?

Very interested in the 'new patch' you mention with files (may open up options for level editing which i had been looking into some years ago)

The CD32 pad code used was based on one shared on EAB, but it may be worth looking into whether there is a newer version with better compatibility on some of the trickier PSX-CD32 adaptors.

Cheers

note ~0005722

Akira (reporter)

Any news regarding this install?

note ~0005737

StingRay (developer)

Akira: I'm working on the patch, still quite a bit to do though so I guess it won't be finished before the end of the year.

note ~0005739

Akira (reporter)

That's great to know StingRay, just glad the install isn't forgotten for this great game.

note ~0005740

StingRay (developer)

Neither forgotten nor abandoned. :) It's a great game that deserves a proper patch.

note ~0005747

StingRay (developer)

OK, had a look what's left to do: a lot of blits need to be fixed as they blit outside the base memory, fixing these is not too easy though as once you fix one, other problems occur. Then the whole game has to be tested until completion. Once that is done, everything has to be done for the AGA version again.

note ~0005748

Akira (reporter)

Ugh, what a pain.
Thanks for looking into it!

note ~0006888

Akira (reporter)

Well this has been "unassigned", I guess nobody wants to fix it? :(

note ~0011055

StingRay (developer)

Patch has been redone, control bug in main menu fixed, trainer options added, 24-bit problems fixed, highscore load/save added, CD32 joypad support added and more.
+Notes

-Issue History
Date Modified Username Field Change
2016-01-22 21:14 Akira New Issue
2016-01-23 10:32 StingRay Note Added: 0004809
2016-01-23 10:32 StingRay Assigned To => StingRay
2016-01-23 10:32 StingRay Status new => assigned
2016-01-23 12:32 Solo Kazuki Note Added: 0004810
2016-01-23 13:39 StingRay Note Added: 0004811
2016-01-23 15:18 Solo Kazuki Note Added: 0004812
2016-01-23 15:23 Solo Kazuki Note Edited: 0004812 View Revisions
2016-01-23 15:39 Solo Kazuki Note Edited: 0004812 View Revisions
2016-01-23 15:40 Solo Kazuki Note Edited: 0004812 View Revisions
2016-01-23 15:45 Solo Kazuki Note Edited: 0004812 View Revisions
2016-01-23 15:47 Solo Kazuki Note Edited: 0004812 View Revisions
2016-01-23 18:41 Akira Note Added: 0004815
2016-01-24 23:30 StingRay Note Added: 0004817
2017-01-26 19:24 Hungry Horace Note Added: 0005440
2017-08-31 16:43 Akira Note Added: 0005722
2017-09-12 11:21 StingRay Note Added: 0005737
2017-09-12 15:23 Akira Note Added: 0005739
2017-09-12 15:26 StingRay Note Added: 0005740
2017-09-13 14:32 StingRay Note Added: 0005747
2017-09-13 14:53 Akira Note Added: 0005748
2019-06-24 11:59 StingRay Assigned To StingRay =>
2019-06-24 17:26 Akira Note Added: 0006888
2022-04-01 21:10 StingRay Note Added: 0011055
2022-04-01 21:10 StingRay Status assigned => resolved
2022-04-01 21:10 StingRay Resolution open => fixed
2022-04-01 21:10 StingRay Assigned To => StingRay
+Issue History