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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0003348 | DragonNinja | [All Projects] General | public | 2016-01-05 11:20 | 2020-01-04 16:29 | ||||||||
Reporter | retrogamer | ||||||||||||
Assigned To | CFOU | Project Info | Dragon Ninja / Bad Dudes (Data East/Imagine) http://www.whdload.de/games/DragonNinja.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | duplicate | ||||||||||
Summary | 0003348: No in gamemusic during gameplay when using whdloadversion but when playing from | ||||||||||||
Description | GameVersion: english,pal,1 disks SlaveVersion: 1.0 from 20.05.2000 No in gamemusic during gameplay when using whdloadversion but when playing from floppy there is. Watch here https://www.youtube.com/watch?v=VIEtzqIt-sg | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A600 | ||||||||||||
CPU | 68000 | ||||||||||||
CPUSpeed | 7 | ||||||||||||
ChipSet | ECS | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 0 MB | ||||||||||||
Workbench | OS 2.1 | ||||||||||||
KickROM | 37 - Kick 2.0 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.1 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
Hexaae (reporter) 2019-11-24 14:58 |
Not enough mem assigned in the WHDLoad version |
CFOU (developer) 2019-12-02 02:19 Last edited: 2019-12-02 02:19 |
Ian is agreed. I 'll fix it soon |
CFOU (developer) 2019-12-02 21:56 |
Hi, Can you test beta patch? VERSION 1.3: (02-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - optional slave using fast memory for main game code included - source code included |
retrogamer (reporter) 2019-12-02 22:17 |
The in-game music works now. But there is some issues with the game spites the dissepear when the game starts at least with my A600 config. Tried with the fastram slave. |
CFOU (developer) 2019-12-02 23:00 |
stupid bug!! in last minute, i have just written move.l $E8,4 instead of : move.l #4,$e8 it's protection reborn i suppose ;) try new fixed: |
CFOU (developer) 2019-12-04 00:25 |
another version for test: news: - option to slow down - Second button/CD32PAd - fix jump with PAL VERSION (using 2 buttons) VERSION 1.3: (03-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - CUSTOM3=1 tooltype can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) and fix jump of PAL version PAL ->you must press quickly second button + left joy (or right) NTSC->just press second button for spinning kick left or right - CUSTOM3=4 used to insert VBL wait (to slow down game speed) - source code included |
CFOU (developer) 2019-12-05 10:18 |
i'am just adding load/save highScore on HD (if no trainer used of course) |
CFOU (developer) 2019-12-05 15:22 |
for information: in final (already implemented) 2nd buttons (without direction) to perform big jump (to change plateform level) =>more easy 2nd button (or first button)+ joy DOWN/UP: change platform too right/left + second button: to perform spinning kick up=> to perform short jump i wil try to add option to replace spinning kick by right/left jump ps: for information no problem between truck (level 2) or hole (level 3) with last beta version but warning you must have only one leg on floor before start to jump (2em buttom+right) =>i am looking for a solution to increase the length of the jump |
CFOU (developer) 2019-12-06 16:10 |
Attached last version. I verify my patch don't cause new bug and it caught be released new option: - CUSTOM3=2 =>second button + fix original jump length X 2 - CUSTOM3=4 to replace spinning kick by jump animation @+ Bertrand VERSION 1.3f: (06-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - CUSTOM3=1 tooltype can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) + fix length of right/left jump (double length) controls are a bit differents with PAL and NTSC version: PAL ->you must hold down + left joy (or right) and press shortly second button NTSC->just press second button for spinning kick left or right Second button (without direction) to perform big jump to change plateform (PAL/NTSC) - CUSTOM3=4 to replace spinning kick by jump animation - CUSTOM3=8 used to insert VBL wait (to slow down game speed for fast cpu) - Load/Save redirected on HighScore in HD (if CUSTOM1 & CUSTOM2 not used) Of course, you can cumulate several custom options by example: CUSTOM3=2+4 =>for second button support and to use jump instead of spinning kick - Load/Save Highscore redirected on HD (file 'DragonNinja.highs' - source code included |
CFOU (developer) 2019-12-06 16:49 |
1.3g (1.3f=> bug with default slave) |
CFOU (developer) 2020-01-04 16:29 |
fixed with last update |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-01-07 13:12 | administrator | New Issue | |
2016-01-07 13:12 | administrator | Status | new => assigned |
2016-01-07 13:12 | administrator | Assigned To | => Codetapper |
2019-11-24 14:58 | Hexaae | Note Added: 0007459 | |
2019-12-01 01:08 | CFOU | Relationship added | duplicate of 0004294 |
2019-12-02 02:19 | CFOU | Note Added: 0007551 | |
2019-12-02 02:19 | CFOU | Assigned To | Codetapper => CFOU |
2019-12-02 02:19 | CFOU | Note Edited: 0007551 | View Revisions |
2019-12-02 21:56 | CFOU | File Added: DragonNinja13a.lha | |
2019-12-02 21:56 | CFOU | Note Added: 0007557 | |
2019-12-02 22:17 | retrogamer | Note Added: 0007558 | |
2019-12-02 23:00 | CFOU | File Added: DragonNinja13b.lha | |
2019-12-02 23:00 | CFOU | Note Added: 0007563 | |
2019-12-04 00:25 | CFOU | File Added: DragonNinja13e.lha | |
2019-12-04 00:25 | CFOU | Note Added: 0007566 | |
2019-12-05 10:18 | CFOU | Note Added: 0007571 | |
2019-12-05 15:22 | CFOU | Note Added: 0007574 | |
2019-12-06 16:10 | CFOU | File Added: DragonNinja13-f.lha | |
2019-12-06 16:10 | CFOU | Note Added: 0007576 | |
2019-12-06 16:49 | CFOU | File Added: DragonNinja13g.lha | |
2019-12-06 16:49 | CFOU | Note Added: 0007579 | |
2020-01-04 16:29 | CFOU | Status | assigned => closed |
2020-01-04 16:29 | CFOU | Resolution | open => duplicate |
2020-01-04 16:29 | CFOU | Note Added: 0007603 |