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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002649 | BumpNBurn | [All Projects] General | public | 2012-12-27 14:14 | 2020-05-02 01:58 | ||||||||
Reporter | Dimouse | ||||||||||||
Assigned To | CFOU | Project Info | Bump'n Burn (Grandslam/Softeyes) http://www.whdload.de/games/BumpNBurn.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | won't fix | ||||||||||
Summary | 0002649: Hi! I have a problem with 1.1 slave in AGA and CD32 versions: There is black | ||||||||||||
Description | GameVersion: english,pal,2 disks SlaveVersion: 1.1 Hi! I have a problem with 1.1 slave in AGA and CD32 versions: There is black screen when entering the race. It can be fixed if I choose cycle-exact chipset but only for CD32 version. In AGA version it works but with sprite glitches. Please look into it. Thanks! Dimouse/old-games.ru, registered user of WHDLoad (Dmitry Blau) | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | UAE | ||||||||||||
CPU | 68030 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 8 MB | ||||||||||||
Workbench | OS 3.1 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 17.1 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
Dimouse (reporter) 2012-12-29 20:07 |
I should also add that there is still sprite glitch in CD32 version also: game objects like trees etc are ok, but start race and remaining laps message (it appears for a second in left-top corner) is broken. |
CFOU (developer) 2013-02-26 15:50 Last edited: 2013-02-26 15:51 |
have you try without 'JIT' option? both versions of the game are tested on 68030 on real A1200 without freeze or gfx bugs |
CFOU (developer) 2013-02-26 15:54 |
Have you try with tooltype? CUSTOM3=0 (to add blitter wait code) PS: CUSTOM3=1 must be only used on slow CPU |
Dimouse (reporter) 2013-02-26 17:01 |
I am sorry, my emulator had 68020 CPU, not 68030 I mentioned. When I changed it to 68030, gfx glitches disappeared. Anyway there is still need to check "cycle-exact" option which slows emulation considerably... |
CFOU (developer) 2020-05-02 01:58 |
emulator issue |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-12-29 15:35 | administrator | New Issue | |
2012-12-29 15:35 | administrator | Status | new => assigned |
2012-12-29 15:35 | administrator | Assigned To | => CFOU |
2012-12-29 20:07 | Dimouse | Note Added: 0002868 | |
2013-02-26 15:50 | CFOU | Note Added: 0002921 | |
2013-02-26 15:51 | CFOU | Note Edited: 0002921 | View Revisions |
2013-02-26 15:54 | CFOU | Note Added: 0002922 | |
2013-02-26 17:01 | Dimouse | Note Added: 0002923 | |
2020-04-29 20:52 | CFOU | Relationship added | duplicate of 0003502 |
2020-05-02 01:58 | CFOU | Status | assigned => closed |
2020-05-02 01:58 | CFOU | Resolution | open => won't fix |
2020-05-02 01:58 | CFOU | Note Added: 0008590 |