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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0002189 | IK+ | [All Projects] General | public | 2009-11-08 17:58 | 2010-09-14 18:37 | ||||||||
Reporter | Ville Haapanen | ||||||||||||
Assigned To | Wepl | Project Info | IK+ (Archer MacLean) http://www.whdload.de/games/IK+.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Summary | 0002189: At some point of the game (i had some ~67 000 points) the game crashes with | ||||||||||||
Description | GameVersion: english,pal,1 disk SlaveVersion: 1.5 from 9.9.2001 At some point of the game (i had some ~67 000 points) the game crashes with "Exception "Access Fault" ". register dump: ************************* 08-Nov-09 20:55:07 ************************16.9.4672*** Slave='IK+.slave' (508 bytes) ShadowMem 70FF8C60 - 71000C60 ( 32768) AbsolutMem 8000 - 80000 ( 491520) Resload 7FEC3000 - 7FECBCFC ( 36092) at 7FEC3000 GL=$7FECF000 Slave 7FED8000 - 7FED81D8 ( 472) at 7FED8000 BaseMemSize=$80000 ExpMem 7FECD000 - 7FECE000 ( 4096) at 7FECD000 attn=FF(60,82) fc=-1 kn=10856 cs=92B9 rw=0 zpt=-1 ep=0 ei=0 setcpu=0(SNCS,ENCS,BNCS) Exception "Access Fault" ($4008) PC = $788E Byte Read from $FFFFF85C $0000787e addi.w #$2b3,($785a).w $00007884 clr.l d0 $00007886 move.w ($92e).w,d0 $0000788a lea ($785c).w,a0 $0000788e move.b (0,a0,d0.w),d0 ;$fffff85c $00007892 add.b ($608).w,d0 $00007896 move.b ($64,a0,d0.w),d3 ;$fffff8c0 $0000789a eor.b d3,d0 $0000789c sub.b ($92e).w,d0 exception stackframe: $000004CC 20080000 788E4008 FFFFF85C 01250800 regular stack: $000004DC 00A30000 000072B4 00007862 000073E6 00000006 0000726C 00007794 00001E62 $000004FC 00000B5C CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC $0000051C CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC $0000053C CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC $0000055C CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC ----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7---- Dx 8000 6 5 A30000 0 0 FFFF 1 Ax 785C 683 A01C 80B 6FDE 6FE4 21A6C TTSM III XNZVC PC= 788E SR %0010000000001000 USP=7FC00 SSP=4CC VBR=7FED0000 SFC=5 DFC=5 CACR=0 PCR=04300522 BUSCR=00000000 TC=8000 URP=7FEC1000 SRP=7FEC1000 DTT0=00000000 DTT1=00000000 ITT0=00000000 ITT1=00000000 MEDRAAAABVCPSDT YZ PMRCBSDAAAA intena=%0100010000110000 dmacon=%0010001110001000 adkcon=$1100 intreq=%0000001110001000 vposr....A300 vhposr...02A2 joy0dat..0101 joy1dat..ECA8 clxdat...8001 pot0dat..00E6 pot1dat..0000 potinp...5500 serdatr..3800 dskbytr..8000 deniseid.00F8 hhposr...FF72 ciaa: PI ROPS ciab: PI ROPS cra=00000000 ta=21FF<21FF cra=00000000 ta=FFFF<FFFF AII ROPS AII ROPS crb=00000000 tb=21FF<21FF crb=00000000 tb=FFFF<FFFF 10RTWCLO parallel DRCCDSOY M3210HDS pra=11111110 prb=11111111 pra=11111111 prb=11111111 ddra=00000011 ddrb=00000000 ddra=11000000 ddrb=11111111 event=01276F icr=8C sdr=7E event=6936B7 icr=04 sdr=00 | ||||||||||||
Tags | access_fault | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68060 + PPC | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | Voodoo3/Mediator | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 256MB | ||||||||||||
Workbench | OS 3.1 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | 40 - Kick 3.1 | ||||||||||||
WHDLoad | 16.9 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
Ville Haapanen (reporter) 2009-11-09 15:32 |
And the crash happened during a 5-10 mins in-game pause-mode (space). |
Ville Haapanen (reporter) 2010-09-14 18:37 Last edited: 2010-09-14 18:39 |
Furthermore there seems to be problems with sound. Sound disappears quickly after a bonus round starts. In the shield bonus round you can only hear the first balls bouncing sound, after one ball hits shield or fighter, no sound. Last ball bouncing visible on-screen makes sound. In the bomb bonus round sound disapperas after the first bomb explodes, sometimes the last bomb exploding makes sound too. In actual fight the sound is normal. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2009-11-08 21:18 | administrator | New Issue | |
2009-11-08 21:18 | administrator | Status | new => assigned |
2009-11-08 21:18 | administrator | Assigned To | => Wepl |
2009-11-08 21:18 | administrator | Machine | => A1200 |
2009-11-08 21:18 | administrator | CPU | => 68060 + PPC |
2009-11-08 21:18 | administrator | CPUSpeed | => 50 |
2009-11-08 21:18 | administrator | ChipSet | => AGA |
2009-11-08 21:18 | administrator | GFXCard | => Voodoo3/Mediator |
2009-11-08 21:18 | administrator | ChipMem | => 2 MB |
2009-11-08 21:18 | administrator | FastMem | => 256MB |
2009-11-08 21:18 | administrator | Workbench | => OS 3.1 |
2009-11-08 21:18 | administrator | KickROM | => 40 - Kick 3.1 |
2009-11-08 21:18 | administrator | KickSoft | => 40 - Kick 3.1 |
2009-11-08 21:18 | administrator | WHDLoad | => 16.9 |
2009-11-08 21:18 | administrator | imported | => yes |
2009-11-09 06:21 | Ville Haapanen | File Added: .whdl_expmem | |
2009-11-09 06:22 | Ville Haapanen | File Added: .whdl_register | |
2009-11-09 06:24 | Ville Haapanen | Tag Attached: access_fault | |
2009-11-09 15:32 | Ville Haapanen | Note Added: 0001521 | |
2010-09-14 18:37 | Ville Haapanen | Note Added: 0001935 | |
2010-09-14 18:39 | Ville Haapanen | Note Edited: 0001935 | View Revisions |
2010-09-14 18:39 | Ville Haapanen | Note Edited: 0001935 | View Revisions |