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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001777 | SuperStreetFighter2Turbo | [All Projects] General | public | 2007-11-04 02:19 | 2009-11-22 22:03 | ||||||||
Reporter | Patrick | ||||||||||||
Assigned To | Psygore | Project Info | Super Street Fighter 2 Turbo (Gametek) http://www.whdload.de/games/SuperStreetFighter2Turbo.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Summary | 0001777: Super Street Fighter 2 Turbo: Hello, the joystick fire button doesn't work in | ||||||||||||
Description | Install: Super Street Fighter 2 Turbo (Gametek) http://whdload.de/games/SuperStreetFighter2Turbo.html GameVersion: english,pal,11 disks (IPF images) SlaveVersion: 1.1 from 08.08.2004 Hello, the joystick fire button doesn't work in the character selection menu. Finally you can select a character by pressing Q on the keyboard, but then during the game it doesn't work as well and you're not able to fight! The button does work in the main menu, so my joystick can't be broken. Is that a bug or just a problem caused by some misconfiguration? Sincerely, Patrick | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68030 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 64 MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 16.7 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
Patrick (reporter) 2009-11-21 03:48 |
Tested with the CD³² version and found the same behavior. Firebutton appears to be useless when selecting a character and during play. |
Mailman (reporter) 2009-11-21 09:04 |
I would suggest using joypad. I think this game is programmed to use joypad or keyboard. I think this is not WHDLoad bug. |
Patrick (reporter) 2009-11-22 22:03 |
This would be true for the CD³² version, but not the AGA version. It doesn't make any sense to require a joypad on classic Amiga hardware. Besides, I do not own a joypad and the game is absolutely unplayable via keyboard. Anyway, if this isn't a bug in the WHDLoad slave then consider this report as a feature request :) |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-10 01:17 | administrator | New Issue | |
2009-04-10 01:17 | administrator | Status | new => assigned |
2009-04-10 01:17 | administrator | Assigned To | => Psygore |
2009-04-10 01:17 | administrator | Machine | => A1200 |
2009-04-10 01:17 | administrator | CPU | => 68030 |
2009-04-10 01:17 | administrator | CPUSpeed | => 50 |
2009-04-10 01:17 | administrator | ChipSet | => AGA |
2009-04-10 01:17 | administrator | GFXCard | => None |
2009-04-10 01:17 | administrator | ChipMem | => 2 MB |
2009-04-10 01:17 | administrator | FastMem | => 64 MB |
2009-04-10 01:17 | administrator | Workbench | => OS 3.9 |
2009-04-10 01:17 | administrator | KickROM | => 40 - Kick 3.1 |
2009-04-10 01:17 | administrator | KickSoft | => None |
2009-04-10 01:17 | administrator | WHDLoad | => 16.7 |
2009-04-10 01:17 | administrator | imported | => yes |
2009-11-21 03:48 | Patrick | Note Added: 0001553 | |
2009-11-21 09:04 | Mailman | Note Added: 0001554 | |
2009-11-22 22:03 | Patrick | Note Added: 0001560 |