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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001449 | SuperCauldron | [All Projects] General | public | 2006-07-23 11:06 | 2020-05-01 19:41 | ||||||||
Reporter | Hexaae | ||||||||||||
Assigned To | CFOU | Project Info | Super Cauldron (Titus) http://www.whdload.de/games/SuperCauldron.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | closed | Resolution | reopened | ||||||||||
Summary | 0001449: Super Cauldron: Gfx bugs with 060 & AGA: -this is a bit tricky to explain: | ||||||||||||
Description | Install: Super Cauldron (Titus) http://whdload.de/games/SuperCauldron.html GameVersion: english,pal,2 disks SlaveVersion: 1.1 Gfx bugs with 060 & AGA: -this is a bit tricky to explain: palette slightly changes to brighter colors permanently when there is a thunder, you can see the difference pressing 'S' (what's this key for??? I've found also 'O' to suicide and 'V' for moving screen in the direction you're facing) that changes the palette back to little darker and undefined colors (look at the witch face) as it was when you just started the level. Looks like a custom register palette problem under AGA... -using your trainer and pressing F3 and 'L' I see trashed gfx in the parallax of the 1st level, even using NOCACHE. I use the version taken form amiga.magix.name Ciao! PS I've seen you're working on EOB2 "AGA" :-) Would be really great and the BEST version: Amiga musics + PC VGA 256 colors gfx... | ||||||||||||
Tags | colors too dark | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68060 | ||||||||||||
CPUSpeed | 66 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 64 MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 16.6 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
Hexaae (reporter) 2009-04-17 12:23 |
Bug still present. |
CFOU (developer) 2009-04-21 13:47 |
have somebody same pb? |
Hexaae (reporter) 2009-04-21 15:02 |
I've reproduced the prob on a real A1200 + Blizzard 1260 and WUAE 1.5.3 and current 1.6.0beta. Can't you reproduce it? |
CFOU (developer) 2009-04-21 20:30 |
I can't reproduce first bug (or i am not really understand ;)) but I can reproduce second bug (=>F3+L cause first bitplan (sprite) bug starting game) second one, it's perhaps because the first plan sprite of another level is badly loaded (indeed i force level 3 loading 'as a barbarian'... it is not an integrate cheat/trainer) Have you try to play normaly game starting by level1? perhpas if you play levels in the good order (without starlevel trainer),this bug will no be present? |
Hexaae (reporter) 2009-04-21 20:54 |
First bug is that there is a slightly palette change (mainly the white color of the eyes etc.) after a thunderbolt. When you press 'S', after the thunder changed that, you can revert to old palette. Well "white" turns into "cream-white", it's a very minimal thing... The fact is that I don't have the floppy version to test with real Amiga. I bet it's a bug present also in the original release. About 2nd bug, yes, it's ok the parallax not using the trainer ;) They're very minor bugs with low pri... maybe other slaves have more critical problems! ;D |
Hexaae (reporter) 2016-07-29 11:05 |
Some slow downs right after you got hurt, for the next few seconds (you'll notice scrolling problems)... |
Hexaae (reporter) 2016-07-31 10:40 Last edited: 2016-07-31 11:08 |
Here is the missing manual for this game (OneDrive): https://1drv.ms/u/s!ApMUGr0cuN398jRSxo_HwIPi-pRH (Added as attachment to the bug tracker) Original manual (PDF, French): http://www.cpc-power.com/index.php?page=detail&onglet=notices&num=2119 |
CFOU (developer) 2020-04-24 17:19 |
bug pressing L/S key is caused bu load/save game not finished for final amiga version... i tested with IPF on 68000 config, same problem so i remove L/S key for futur test in my opinion, fade with light light is not a bug, just dark effect with time past i will verify |
CFOU (developer) 2020-04-24 23:03 |
fixed with v1.2 soon released |
Hexaae (reporter) 2020-04-25 23:40 |
L/S totally removed because not working? Are you sure S didn't just save current level and L = load last saved level? -palette bug after thunder still present: look at the eyes of Zmira before/after a thunder they turn in brighter white... isn't this strange? New bug: P now freezes the game and you can't exit Pause. |
CFOU (developer) 2020-04-26 00:42 |
bug pressing L/S key is caused by load/save game not finished for final amiga version... i tested with IPF on 68000 config, same problem so i have removed L/S key palette bug is not really important and not found simple solution for that. |
Hexaae (reporter) 2020-04-30 11:33 |
Not sure if you're working on this problem with latest slave I've reported above before you Closed it: New bug: P now freezes the game and you can't exit Pause. |
CFOU (developer) 2020-04-30 13:01 |
what joystick used? it's CD32 Pad support which cause it.... not found correct solution or i can remove play support for pause... |
CFOU (developer) 2020-05-01 19:41 |
it Will not fixed use play button to remove pause or disable CD32pas support if you want use P for pause |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-10 01:00 | administrator | New Issue | |
2009-04-10 01:00 | administrator | Status | new => assigned |
2009-04-10 01:00 | administrator | Assigned To | => CFOU |
2009-04-10 01:00 | administrator | Machine | => A1200 |
2009-04-10 01:00 | administrator | CPU | => 68060 |
2009-04-10 01:00 | administrator | CPUSpeed | => 66 |
2009-04-10 01:00 | administrator | ChipSet | => AGA |
2009-04-10 01:00 | administrator | GFXCard | => None |
2009-04-10 01:00 | administrator | ChipMem | => 2 MB |
2009-04-10 01:00 | administrator | FastMem | => 64 MB |
2009-04-10 01:00 | administrator | Workbench | => OS 3.9 |
2009-04-10 01:00 | administrator | KickROM | => 40 - Kick 3.1 |
2009-04-10 01:00 | administrator | KickSoft | => None |
2009-04-10 01:00 | administrator | WHDLoad | => 16.6 |
2009-04-10 01:00 | administrator | imported | => yes |
2009-04-17 12:23 | Hexaae | Note Added: 0000139 | |
2009-04-21 13:47 | CFOU | Note Added: 0000302 | |
2009-04-21 13:47 | CFOU | Status | assigned => feedback |
2009-04-21 15:02 | Hexaae | Note Added: 0000308 | |
2009-04-21 20:30 | CFOU | Note Added: 0000312 | |
2009-04-21 20:30 | CFOU | Status | feedback => confirmed |
2009-04-21 20:54 | Hexaae | Note Added: 0000314 | |
2009-06-22 22:06 | Wepl | Tag Attached: colors to dark | |
2009-06-22 22:06 | Wepl | Tag Detached: colors to dark | |
2009-06-22 22:07 | Wepl | Tag Attached: colors too dark | |
2016-07-29 11:05 | Hexaae | Note Added: 0005129 | |
2016-07-31 10:40 | Hexaae | Note Added: 0005134 | |
2016-07-31 10:41 | Hexaae | File Added: SuperCauldron_manual.zip | |
2016-07-31 10:41 | Hexaae | Note Edited: 0005134 | View Revisions |
2016-07-31 11:08 | Hexaae | Note Edited: 0005134 | View Revisions |
2020-04-24 17:19 | CFOU | Note Added: 0008440 | |
2020-04-24 23:03 | CFOU | Status | confirmed => closed |
2020-04-24 23:03 | CFOU | Resolution | open => fixed |
2020-04-24 23:03 | CFOU | Note Added: 0008442 | |
2020-04-25 23:40 | Hexaae | Status | closed => feedback |
2020-04-25 23:40 | Hexaae | Resolution | fixed => reopened |
2020-04-25 23:40 | Hexaae | Note Added: 0008454 | |
2020-04-26 00:42 | CFOU | Note Added: 0008455 | |
2020-04-26 19:04 | CFOU | Status | feedback => closed |
2020-04-30 11:33 | Hexaae | Status | closed => feedback |
2020-04-30 11:33 | Hexaae | Note Added: 0008561 | |
2020-04-30 13:01 | CFOU | Note Added: 0008562 | |
2020-05-01 19:41 | CFOU | Status | feedback => closed |
2020-05-01 19:41 | CFOU | Note Added: 0008587 |