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IDProjectCategoryView StatusLast Update
0001449SuperCauldron[All Projects] Generalpublic2020-05-01 19:41
ReporterHexaae 
Assigned ToCFOUProject InfoSuper Cauldron (Titus)
http://www.whdload.de/games/SuperCauldron.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionreopened 
Summary0001449: Super Cauldron: Gfx bugs with 060 & AGA: -this is a bit tricky to explain:
DescriptionInstall: Super Cauldron (Titus) http://whdload.de/games/SuperCauldron.html
GameVersion: english,pal,2 disks
SlaveVersion: 1.1

Gfx bugs with 060 & AGA:
-this is a bit tricky to explain: palette slightly changes to brighter colors permanently when there is a thunder, you can see the difference pressing 'S' (what's this key for??? I've found also 'O' to suicide and 'V' for moving screen in the direction you're facing) that changes the palette back to little darker and undefined colors (look at the witch face) as it was when you just started the level. Looks like a custom register palette problem under AGA...
-using your trainer and pressing F3 and 'L' I see trashed gfx in the parallax of the 1st level, even using NOCACHE. I use the version taken form amiga.magix.name
Ciao!
PS
I've seen you're working on EOB2 "AGA" :-) Would be really great and the BEST version: Amiga musics + PC VGA 256 colors gfx...
Tagscolors too dark
MachineA1200
CPU68060
CPUSpeed66
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem64 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad16.6
importedyes
Attached Files

-Relationships
+Relationships

-Notes

note ~0000139

Hexaae (reporter)

Bug still present.

note ~0000302

CFOU (developer)

have somebody same pb?

note ~0000308

Hexaae (reporter)

I've reproduced the prob on a real A1200 + Blizzard 1260 and WUAE 1.5.3 and current 1.6.0beta. Can't you reproduce it?

note ~0000312

CFOU (developer)

I can't reproduce first bug (or i am not really understand ;))


but I can reproduce second bug (=>F3+L cause first bitplan (sprite) bug starting game)

second one, it's perhaps because the first plan sprite of another level is badly loaded (indeed i force level 3 loading 'as a barbarian'... it is not an integrate cheat/trainer)

Have you try to play normaly game starting by level1? perhpas if you play levels in the good order (without starlevel trainer),this bug will no be present?

note ~0000314

Hexaae (reporter)

First bug is that there is a slightly palette change (mainly the white color of the eyes etc.) after a thunderbolt. When you press 'S', after the thunder changed that, you can revert to old palette. Well "white" turns into "cream-white", it's a very minimal thing...
The fact is that I don't have the floppy version to test with real Amiga.
I bet it's a bug present also in the original release.

About 2nd bug, yes, it's ok the parallax not using the trainer ;)

They're very minor bugs with low pri... maybe other slaves have more critical problems! ;D

note ~0005129

Hexaae (reporter)

Some slow downs right after you got hurt, for the next few seconds (you'll notice scrolling problems)...

note ~0005134

Hexaae (reporter)

Last edited: 2016-07-31 11:08

View 3 revisions

Here is the missing manual for this game (OneDrive):
https://1drv.ms/u/s!ApMUGr0cuN398jRSxo_HwIPi-pRH

(Added as attachment to the bug tracker)

Original manual (PDF, French): http://www.cpc-power.com/index.php?page=detail&onglet=notices&num=2119

note ~0008440

CFOU (developer)

bug pressing L/S key is caused bu load/save game not finished for final amiga version...

i tested with IPF on 68000 config, same problem so i remove L/S key for futur
test

in my opinion, fade with light light is not a bug, just dark effect with time past i will verify

note ~0008442

CFOU (developer)

fixed with v1.2 soon released

note ~0008454

Hexaae (reporter)

L/S totally removed because not working? Are you sure S didn't just save current level and L = load last saved level?

-palette bug after thunder still present: look at the eyes of Zmira before/after a thunder they turn in brighter white... isn't this strange?

New bug: P now freezes the game and you can't exit Pause.

note ~0008455

CFOU (developer)

bug pressing L/S key is caused by load/save game not finished for final amiga version...

i tested with IPF on 68000 config, same problem so i have removed L/S key

palette bug is not really important and not found simple solution for that.

note ~0008561

Hexaae (reporter)

Not sure if you're working on this problem with latest slave I've reported above before you Closed it:

New bug: P now freezes the game and you can't exit Pause.

note ~0008562

CFOU (developer)

what joystick used?

it's CD32 Pad support which cause it....

not found correct solution

or i can remove play support for pause...

note ~0008587

CFOU (developer)

it Will not fixed

use play button to remove pause

or disable CD32pas support if you want use P for pause

+Notes

-Issue History
Date Modified Username Field Change
2009-04-10 01:00 administrator New Issue
2009-04-10 01:00 administrator Status new => assigned
2009-04-10 01:00 administrator Assigned To => CFOU
2009-04-10 01:00 administrator Machine => A1200
2009-04-10 01:00 administrator CPU => 68060
2009-04-10 01:00 administrator CPUSpeed => 66
2009-04-10 01:00 administrator ChipSet => AGA
2009-04-10 01:00 administrator GFXCard => None
2009-04-10 01:00 administrator ChipMem => 2 MB
2009-04-10 01:00 administrator FastMem => 64 MB
2009-04-10 01:00 administrator Workbench => OS 3.9
2009-04-10 01:00 administrator KickROM => 40 - Kick 3.1
2009-04-10 01:00 administrator KickSoft => None
2009-04-10 01:00 administrator WHDLoad => 16.6
2009-04-10 01:00 administrator imported => yes
2009-04-17 12:23 Hexaae Note Added: 0000139
2009-04-21 13:47 CFOU Note Added: 0000302
2009-04-21 13:47 CFOU Status assigned => feedback
2009-04-21 15:02 Hexaae Note Added: 0000308
2009-04-21 20:30 CFOU Note Added: 0000312
2009-04-21 20:30 CFOU Status feedback => confirmed
2009-04-21 20:54 Hexaae Note Added: 0000314
2009-06-22 22:06 Wepl Tag Attached: colors to dark
2009-06-22 22:06 Wepl Tag Detached: colors to dark
2009-06-22 22:07 Wepl Tag Attached: colors too dark
2016-07-29 11:05 Hexaae Note Added: 0005129
2016-07-31 10:40 Hexaae Note Added: 0005134
2016-07-31 10:41 Hexaae File Added: SuperCauldron_manual.zip
2016-07-31 10:41 Hexaae Note Edited: 0005134 View Revisions
2016-07-31 11:08 Hexaae Note Edited: 0005134 View Revisions
2020-04-24 17:19 CFOU Note Added: 0008440
2020-04-24 23:03 CFOU Status confirmed => closed
2020-04-24 23:03 CFOU Resolution open => fixed
2020-04-24 23:03 CFOU Note Added: 0008442
2020-04-25 23:40 Hexaae Status closed => feedback
2020-04-25 23:40 Hexaae Resolution fixed => reopened
2020-04-25 23:40 Hexaae Note Added: 0008454
2020-04-26 00:42 CFOU Note Added: 0008455
2020-04-26 19:04 CFOU Status feedback => closed
2020-04-30 11:33 Hexaae Status closed => feedback
2020-04-30 11:33 Hexaae Note Added: 0008561
2020-04-30 13:01 CFOU Note Added: 0008562
2020-05-01 19:41 CFOU Status feedback => closed
2020-05-01 19:41 CFOU Note Added: 0008587
+Issue History