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IDProjectCategoryView StatusLast Update
0001055Walker[All Projects] Generalpublic2009-05-24 21:22
ReporterStellan 
Assigned ToCodetapperProject InfoWalker (DMA Design/Psygnosis)
http://www.whdload.de/games/Walker.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
Summary0001055: Walker: I played (used cheat F6-F9) the speech version. About 3-4 level
DescriptionInstall: Walker (DMA Design/Psygnosis) http:whdload.de/games/Walker.html
GameVersion: english,pal,3 disks
SlaveVersion: 1.0 from 19.06.2002

I played (used cheat F6-F9) the speech version. About 3-4 level (end-competition - the vehicle where many gliders came out). After finsihing the end-competitor I got a exception:
************************* 07-Sep-05 22:01:21 ************************16.5.3900***
Slave='Walker.Slave' (2132 bytes)
ShadowMem  18E7AC8 -  1956AC8 ( 454656) AbsolutMem    6F000 -    C2000 ( 339968)
Resload    2FEA000 -  2FF39DC (  39388) at 2FEA000  GL=$2FF5000
Slave      2FFE000 -  2FFE830 (   2096) at 2FFE000
ExpMem     24D8000 -  2559000 ( 528384) at 24D8000
attn=3F(40,81) fc=-1 kn=11032 cs=485A rw=0 zpt=-1 ep=0 ei=0
setcpu=33D(DC,IC,SCB,ECB,BNC)
Exception "Illegal Instruction" ($10) at $2549F40 (ExpMem $71F40) occured.
$02549f2a jmp          ($24e4a88)
$02549f30 jmp          ($24e4aaa)
$02549f36 jmp          ($24e4ad6)
$02549f3c jmp          ($24e4b0c)
$02549f42 jmp          ($24e4bc8)
$02549f48 jmp          ($24e4b2c)
$02549f4e jmp          ($24e4b38)
$02549f54 jmp          ($24e5008)
$02549f5a jmp          ($24e5014)
exception stackframe:
$0007FFD4 20040254 9F400010
regular stack:
$0007FFDC 0254FB0E 024E4798 0000001F 024E8262 024E7E60 024E8262 024E075A 024E0332
$0007FFFC 024D9108 00080000 024D9000 024DD88E 024DDB7E 024DDA36 00003B70 00003D98
$0008001C 00003FC0 000041E8 00004CB0 00004F28 000051A0 00005418 00005690 000059A8
$0008003C 00005F88 00006568 00006B48 00005C70 00006250 00006830 00006E10 00003050
$0008005C 00003318 000035E0 000038A8 00002EC8 00002628 00002850 00002A78 00002CA0
  ----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6---- ----7----
Dx    10000        2B  E0C000DE  C3000009    7A000D       349      1FCA         1
Ax  24E8262   24E7E60   254FADC     6C4DE   24E7CF6   24E8288    DFF000
                 TTSM III   XNZVC
PC= 2549F40  SR %0010000000000100  USP=24D8700  ISP=7FFD4  MSP=C1800
VBR=2FF6000  SFC=5  DFC=5  CACR=80008000  
TC=8000  URP=02FE8000  SRP=02FE8000  MMUSR=00000000
DTT0=00000000  DTT1=00000000  ITT0=00000000  ITT1=00000000
         MEDRAAAABVCPSDT          YZ  PMRCBSDAAAA
intena=%0100000000111100 dmacon=%0000011111100000 adkcon=$1100
intreq=%0010000001000000
vposr....A300  vhposr...0285  joy0dat..9D59  joy1dat..0000  clxdat...81FF  
pot0dat..0000  pot1dat..0000  potinp...5500  serdatr..3800  dskbytr..8000  
deniseid.00F8  hhposr...FF31  
   ciaa:     PI ROPS     ciab:     PI ROPS
 cra=00000000  ta=21FF<21FF    cra=00000000  ta=FFFF<FFFF
     AII ROPS       AII ROPS
 crb=00000000  tb=21FF<21FF    crb=00000000  tb=122C<367E
     10RTWCLO   parallel     DRCCDSOY      M3210HDS
 pra=11111110  prb=10011000      pra=11111111  prb=11111111
       ddra=00000011 ddrb=00000000     ddra=11000000 ddrb=11111111
       event=0914CD  icr=00  sdr=61    event=1A6EA5  icr=84  sdr=00
TagsNo tags attached.
MachineA1200
CPU68040
CPUSpeed40
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem32 MB
WorkbenchOS 3.1
KickROM40 - Kick 3.1
KickSoft40 - Kick 3.1
WHDLoad16.4
importedyes
Attached Files

-Relationships
+Relationships

-Notes

note ~0001117

Stellan (reporter)

I checked again and couldn`t reproduce it. So you can close this issue.

note ~0001120

Mailman (reporter)

I think this is the same what has been already reported in 2070.

note ~0001122

Stellan (reporter)

Means that the exception will happen randomly what makes it difficult to find. On the other hand I never noticed problems by starting walker.

BTW. When I test to reproduce the execption I started by level 3 and while playing in some stage the game doesn`t go on. I think one enemy walks out of the screen and doesn`t come back. So the stage can`t finished. Anybody notices such problem?

note ~0001123

Mailman (reporter)

Last edited: 2009-05-24 21:23

[b]BTW. When I test to reproduce the execption I started by level 3 and while playing in some stage the game doesn`t go on. I think one enemy walks out of the screen and doesn`t come back. So the stage can`t finished. Anybody notices such problem?[/b]

Probably you didn't destroy everything. Look for mines on the ground or car of the train which is not visible on the screen but your crossfire can reach it. I have reached level 4, second stage and had no such problems.

+Notes

-Issue History
Date Modified Username Field Change
2009-04-10 00:45 administrator New Issue
2009-04-10 00:45 administrator Status new => assigned
2009-04-10 00:45 administrator Assigned To => Codetapper
2009-04-10 00:45 administrator Machine => A1200
2009-04-10 00:45 administrator CPU => 68040
2009-04-10 00:45 administrator CPUSpeed => 40
2009-04-10 00:45 administrator ChipSet => AGA
2009-04-10 00:45 administrator GFXCard => None
2009-04-10 00:45 administrator ChipMem => 2 MB
2009-04-10 00:45 administrator FastMem => 32 MB
2009-04-10 00:45 administrator Workbench => OS 3.1
2009-04-10 00:45 administrator KickROM => 40 - Kick 3.1
2009-04-10 00:45 administrator KickSoft => 40 - Kick 3.1
2009-04-10 00:45 administrator WHDLoad => 16.4
2009-04-10 00:45 administrator imported => yes
2009-05-24 13:10 Stellan Note Added: 0001117
2009-05-24 16:22 Mailman Note Added: 0001120
2009-05-24 18:24 Stellan Note Added: 0001122
2009-05-24 21:22 Mailman Note Added: 0001123
2009-05-24 21:23 Mailman Note Edited: 0001123
+Issue History