|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005745||PrinceOfPersia||[All Projects] General||public||2022-07-31 00:18||2022-08-05 12:23|
|Assigned To||JOTD||Project Info||Prince of Persia (Jordan Mechner/Brøderbund)|
|Summary||0005745: fix display for NTSC in PAL version|
|Description||Made a small video showing USA/NTSC, EU/PAL, EU/NTSC.|
EU/PAL=a little bit faster than USA/NTSC (at 50Hz??)
EU/NTSC (forced to NTSC 60Hz)=WOW! Nice framerate! :)
Since forcing EU->NTSC has the fastes framerate (!) it would be great an extra fix to promote EU versions to NTSC correctly, without cropping at the bottom of the screnen and vertical screen positioning correction. That would be killer version with the highest (30fps?) framerate.
|Tags||No tags attached.|
|KickROM||39 - Kick 3.0|
|KickSoft||39 - Kick 3.0|
|If I play a Euro version of the game it runs visibly faster now with the fastram patch, when I run a USA/NTSC version I see slow animation (falling, turning around etc.) as the pre-4.0 patch, what's wrong then?|
note: fastram version has no noticeable speed effect on winuae, only on real amiga.
The current improvement proposal is to change display so status bar is visible in NTSC for PAL version
|it would be great, thank you|
Oh, just saved the game with CTRL+G, quitted the whole WHD game and relaunched.
After reloading a saved game with CTRL+L though the copy protection level was presented :( Can you check this?
Uhm, another bug I've noticed: can't hear the music in the cutscenes of the princess waiting (SHIFT-L to quick skip to lev 2 or 4...).
Noticed it because I restored your old JST 1.1e version for testing and noticed there was some music indeed ;)
Last edited: 2022-08-04 18:32
yes, all your reports (music, save...) are confirmed and reproduced here (and will be fixed). Thanks
About UP = jump only, I'm really on the fence.
First this is non-trivial as it needs a lot of reverse engineering.
Second what about clinging on a ledge and climbing up? if up is disabled that seems not natural. But button is used for jump so... Same about sword parry.
I could leave that as an option. Personally I would not use that option.
Well, the optimal solution would probably be UP = no jump, but usable for anything else (sword parry, climb up). I understand this can be complicated to do though...
As far as I can understand just disable whole up input would be simpler, maybe on a separate cfg option.
IMHO about the clinging + climb up I see nothing wrong in using 2nd button to jump, then fire to cling, and again jump button to climb up, once user has a dedicated 2nd button as usual on consoles... I tried playing like this without UP + 2nd button only, and was just the usual 5mins adjustment to new commands. One thing I've found sword parry to be harder with 2nd button only (especially for the parry+hit master trick you have to learn to finish the game).
|2022-07-31 00:18||administrator||New Issue|
|2022-07-31 00:18||administrator||Status||new => assigned|
|2022-07-31 00:18||administrator||Assigned To||=> JOTD|
|2022-08-02 23:56||JOTD||Status||assigned => closed|
|2022-08-02 23:56||JOTD||Resolution||open => fixed|
|2022-08-03 01:52||Hexaae||Status||closed => feedback|
|2022-08-03 01:52||Hexaae||Resolution||fixed => reopened|
|2022-08-03 01:52||Hexaae||Status||feedback => assigned|
|2022-08-03 09:41||JOTD||Status||assigned => closed|
|2022-08-03 11:51||Hexaae||Status||closed => feedback|
|2022-08-03 11:51||Hexaae||Note Added: 0011639|
|2022-08-03 14:23||Hexaae||Status||feedback => assigned|
|2022-08-03 15:05||JOTD||Summary||NON-SUPPORTED IPF I've found some IPF not working with the recent patches for => fix display for NTSC in PAL version|
|2022-08-03 15:05||JOTD||Description Updated||View Revisions|
|2022-08-03 15:05||JOTD||WHDLoad||18.8 =>|
|2022-08-03 15:07||JOTD||Note Added: 0011642|
|2022-08-03 15:07||JOTD||Status||assigned => acknowledged|
|2022-08-03 15:37||Hexaae||Note Added: 0011643|
|2022-08-03 16:13||Hexaae||Note Added: 0011644|
|2022-08-03 16:37||Hexaae||Note Added: 0011645|
|2022-08-04 18:32||JOTD||Note Added: 0011649|
|2022-08-04 18:32||JOTD||Note Edited: 0011649||View Revisions|
|2022-08-04 20:44||Hexaae||Note Added: 0011650|
|2022-08-05 12:23||JOTD||Status||acknowledged => closed|