WHDLoad MantisBT - SecondSamurai
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0005554SecondSamurai[All Projects] Generalpublic2022-04-05 15:432022-04-10 14:11
ReporterTorti the Smurf 
Assigned ToStingRay 
PrioritynormalSeveritytweakReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA600
CPU68020
CPUSpeed50
ChipSetECS
GFXCardNone
ChipMem2 MB
FastMem26 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.7
imported
Summary0005554: SoundFX disappear after World 3
DescriptionThe SoundFX in the ECS version of Second Samurai disappear after World 3.
(After beating the BIG Plant Monster)

When World 4 beginns the SoundFX are gone.


Also:Passords given are not always correct. very weird. (just try the one i got)
Steps To ReproduceJust use a level code to get to World 4 (or above)
World 4 and beyond will not have any SoundFX.
TagsNo tags attached.
Attached Filesjpg code.jpg (55,525) 2022-04-05 15:43
http://mantis.whdload.de/file_download.php?file_id=1324&type=bug
jpg

png 056.png (7,113) 2022-04-08 10:12
http://mantis.whdload.de/file_download.php?file_id=1328&type=bug
png

Notes
(0011088)
StingRay   
2022-04-08 08:07   
Game relocates the samples again when loading the level after the plant boss has been defeated which leads to trashed sample pointers. I have fixed this, as for the level code problem, I will (most likely) not look into this as the codes are generated by the game. Did you use any trainer options when playing?
(0011089)
StingRay   
2022-04-08 10:11   
I have just checked the code in your screenshot, it works without any problems!

Issue History
2022-04-05 15:43Torti the SmurfNew Issue
2022-04-05 15:43Torti the SmurfFile Added: code.jpg
2022-04-07 22:29JOTDAssigned To => StingRay
2022-04-07 22:29JOTDStatusnew => assigned
2022-04-08 08:07StingRayNote Added: 0011088
2022-04-08 10:11StingRayNote Added: 0011089
2022-04-08 10:12StingRayFile Added: 056.png
2022-04-10 14:11StingRayStatusassigned => closed
2022-04-10 14:11StingRayResolutionopen => fixed