WHDLoad MantisBT - GoldenAxe
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0005110GoldenAxe[WHDLoad Installs Games] slavepublic2021-04-10 19:562023-01-09 22:28
ReporterSolo Kazuki 
Assigned ToPsygore 
PriorityhighSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA1200
CPU68020
CPUSpeed14
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem8 MB
WorkbenchOS 3.0
KickROM39 - Kick 3.0
KickSoftNone
WHDLoad18.6
imported
Summary0005110: Mapping jump to button
DescriptionGame is one of best (if not best) beat'em ups for Amiga. But for better arcade feeling and enable run and jump mapping jump to button is nice option. Could it be done?
TagsCD32 Controls, support 3rd fire button
Attached Files? GoldenAxe17.lha (1,902) 2022-05-10 16:43
http://mantis.whdload.de/file_download.php?file_id=1375&type=bug

Notes
(0010530)
Solo Kazuki   
2021-07-16 02:49   
It can be also used for 3rd fire button, maybe remapping using magic to 3rd/yellow or green, and jump to 2nd/blue?
(0011146)
Solo Kazuki   
2022-04-15 07:47   
Jump to bump!
(0011220)
Psygore   
2022-04-26 14:09   
Attached a new slave 1.7:
- 2nd button/BLUE = jump
- 3rd button/GREEN = magic bomb
- YELLOW = on/off music
- REVERSE = run to left
- FORWARD = run to right
(0011235)
Solo Kazuki   
2022-04-27 18:36   
Overall it's working.
but... Not without some cons.

First of all if You hold blue You cannot jump to side. You must press blue shortly and if You begin to jump then You must release it and hold left or right.

Second is that You cannot perform jump when running.
(0011239)
Psygore   
2022-04-28 08:50   
Thanks for testing.

I had improved the control when you jump with 2nd button.

"Second is that You cannot perform jump when running."

You mean you want to hit the ennemies when ruuning ?
You can do it by pressing the 2nd button too now.
(0011240)
Solo Kazuki   
2022-04-28 10:31   
No, jump when running is just jump (longer) when running, not hitting enemies. Like on arcade machines it just have utility usage, until You begin to attack when jumping.
(0011241)
Solo Kazuki   
2022-04-28 10:31   
...arcade machines or game consoles...
(0011242)
Solo Kazuki   
2022-04-28 10:37   
Could You also add special backward attack, which is performed down+fire, to similar like on arcade/consoles as both attack and jump (fire1+fire2) at once?
(0011243)
Psygore   
2022-04-28 10:49   
Running = right+right or left+left, you can not jump while running according the manual.
(0011244)
Solo Kazuki   
2022-04-28 10:53   
Yes, because it's not possible with normal control - You must perform fire + up so You must stop holding left/right. Question is if that's doable with current engine to add this feature.
(0011252)
Psygore   
2022-04-28 17:52   
Attached a new slave: I inserted some combinations of keys, you can jump with 2nd button while running now.

Fire1+fire2 for backward attack is not yet implemented.
(0011258)
Solo Kazuki   
2022-04-29 16:34   
Yes, it's working. Thank You!
(0011289)
Psygore   
2022-05-04 09:53   
I think it's better to have only 1 button for backward attack.

New slave:
- 3rd button/Green = backward attack
- firebutton + 3rd button/Green = magic bomb
(0011291)
Solo Kazuki   
2022-05-04 10:38   
No, please! Don't do as You wrote. It's better just 3rd button as magic.
Two buttons (1+2) is not my idea, but original implementation in arcade and consoles. Better add this backward attack as yellow and als leave it be fire+down than this messing - sometimes using magic is "last resort" just before enemy attack (often boss), so complicating it it's not good idea.
(0011303)
Psygore   
2022-05-10 16:46   
Ok I changed the buttons:
- firebutton + 2nd button/Blue = backward attack
- 3rd button/Green = magic bomb

Attached new slave.
(0011403)
Solo Kazuki   
2022-06-12 16:39   
I forgot to mention that It's ok.
(0011912)
Psygore   
2022-11-03 00:13   
New install available.
(0012099)
Solo Kazuki   
2022-12-11 14:24   
Thank You!

Issue History
2021-04-10 19:56Solo KazukiNew Issue
2021-04-10 19:56Solo KazukiTag Attached: CD32 Controls
2021-04-10 22:46CFOUAssigned To => Psygore
2021-04-10 22:46CFOUStatusnew => assigned
2021-07-16 02:46Solo KazukiTag Attached: support 2nd fire button
2021-07-16 02:46Solo KazukiTag Attached: support 3rd fire button
2021-07-16 02:47Solo KazukiTag Detached: support 2nd fire button
2021-07-16 02:49Solo KazukiNote Added: 0010530
2022-04-15 07:47Solo KazukiNote Added: 0011146
2022-04-26 14:06PsygoreFile Added: GoldenAxe17.lha
2022-04-26 14:09PsygoreNote Added: 0011220
2022-04-27 18:36Solo KazukiNote Added: 0011235
2022-04-28 08:46PsygoreFile Deleted: GoldenAxe17.lha
2022-04-28 08:47PsygoreFile Added: GoldenAxe17.lha
2022-04-28 08:50PsygoreNote Added: 0011239
2022-04-28 10:31Solo KazukiNote Added: 0011240
2022-04-28 10:31Solo KazukiNote Added: 0011241
2022-04-28 10:37Solo KazukiNote Added: 0011242
2022-04-28 10:49PsygoreNote Added: 0011243
2022-04-28 10:53Solo KazukiNote Added: 0011244
2022-04-28 17:46PsygoreFile Deleted: GoldenAxe17.lha
2022-04-28 17:47PsygoreFile Added: GoldenAxe17.lha
2022-04-28 17:52PsygoreNote Added: 0011252
2022-04-29 16:34Solo KazukiNote Added: 0011258
2022-05-04 09:50PsygoreFile Deleted: GoldenAxe17.lha
2022-05-04 09:50PsygoreFile Added: GoldenAxe17.lha
2022-05-04 09:53PsygoreNote Added: 0011289
2022-05-04 10:38Solo KazukiNote Added: 0011291
2022-05-10 16:42PsygoreFile Deleted: GoldenAxe17.lha
2022-05-10 16:43PsygoreFile Added: GoldenAxe17.lha
2022-05-10 16:46PsygoreNote Added: 0011303
2022-06-12 16:39Solo KazukiNote Added: 0011403
2022-11-03 00:13PsygoreStatusassigned => resolved
2022-11-03 00:13PsygoreResolutionopen => fixed
2022-11-03 00:13PsygoreNote Added: 0011912
2022-12-11 14:24Solo KazukiNote Added: 0012099
2023-01-09 22:28PsygoreStatusresolved => closed