WHDLoad MantisBT - IK+
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0004925IK+[WHDLoad Installs Games] slavepublic2021-01-03 00:592021-01-09 21:38
Reporterpsoma 
Assigned ToWepl 
PrioritynormalSeveritycrashReproducibilityrandom
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA600
CPU68020
CPUSpeed40
ChipSetECS
GFXCardNone
ChipMem2 MB
FastMem0 MB
WorkbenchOS 3.1
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.6
imported
Summary0004925: Randomly receive "The data/disk-files are damaged or it is an unsupported version." error when launching
DescriptionWhen launching IK+, I randomly (though more often than not) receive a "The data/disk-files are damaged or it is an unsupported version." error and the game crashes out before launching. All other WHDload games work fine, IK+ is the only one I consistently have problems with. When it does load, it's fine. Have tried:

- Multiple different MaxTransfer settings
- Multiple versions of the slave
- FFS and PFS (returned to 0x1fe00 Max Transfer)
- Re-ripped a fresh version off from a different image source
- All common slave settings (NOCACHE, NOAUTOVEC, NOVBRMOVE, NTSC etc. etc.)
- Tried with Furia settings changed too - ide speedup on/off, shadowrom on/off, addmem on/off.

Always works with my SD card in WinUAE, just not in my actual 600 consistently. I'd say it's just my 600, but it works perfectly for the 200+ other games I have installed.
Steps To ReproduceLaunch IK+ slave... most times, it will crash. Other times, it goes through to the intro screen and it's fine.
Additional InformationA600 with 40Mhz Furia accelerator and 3.1 ROM.
TagsNo tags attached.
Attached Files? .whdl_log (2,967) 2021-01-04 23:36
http://mantis.whdload.de/file_download.php?file_id=1100&type=bug

Notes
(0009398)
psoma   
2021-01-03 01:02   
Have 8MB of FastMem, not 0MB sorry.
(0009404)
Wepl   
2021-01-03 21:51   
Please use option FileLog and attach the created .whdl_log for both cases (working/unsupported data) here to this issue.
(0009409)
psoma   
2021-01-04 23:39   
Uploaded log file with multiple failed launches prior to the final successful launch. Seems checksums are everywhere!
(0009410)
Wepl   
2021-01-05 00:12   
So because the CRC is different on different runs the data is corrupt after loading. Strange that this should happen only with one game.
Did you try to setting option NoMemReverse in s:whdload.prefs?
(0009438)
psoma   
2021-01-09 21:38   
Been away - just tried the NoMemReverse option... no change unfortunately. Agree, very weird that it's just happening to IK+!

Issue History
2021-01-03 00:59psomaNew Issue
2021-01-03 01:02psomaNote Added: 0009398
2021-01-03 21:51WeplNote Added: 0009404
2021-01-03 21:51WeplAssigned To => Wepl
2021-01-03 21:51WeplStatusnew => assigned
2021-01-04 23:36psomaFile Added: .whdl_log
2021-01-04 23:39psomaNote Added: 0009409
2021-01-05 00:12WeplNote Added: 0009410
2021-01-09 21:38psomaNote Added: 0009438