Notes |
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Confirmed.
Please test the attached slave, type "pw" for the manual protection check. |
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Now is the manual check removed after talking with Lord British 3 times typing "pw".
Is it possible change chipmem usage to 512kb? |
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(0008613)
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macce2
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2020-05-03 19:38
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I can confirm that the new fix (manual protection check by typing "pw" 3 times) does work ok.
Tested on my A4000D (OS 3.9; 060; WHDload version 18.5 ) |
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Will the new slave be published on the WHDLoad site soon Psygore? |
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(0008627)
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macce2
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2020-05-04 15:39
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How about making a separate slave (Chip - ?!) for faster machines ?!
On my A4000 060 setup, the game runs too fast overall; even when NoCache option is used. |
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Thanks for your tests.
I have done an 512 kb chipmem slave (+636 kb fastmem). If someone wants to test I can attach it here.
You can use Expchip option for faster machine. Extra memory will be allocated in chipmem instead of fastmem. |
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Yes please can you attach the 512kb chip slave so we can test it |
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(0008640)
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macce2
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2020-05-05 19:07
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Having tried the ExpChip option of WHDload now,
I can confirm that it does reduce the game speed considerably;
almost too much (?!).
So, I guess it to be much a matter of taste, which is the ideal
running speed for the game.
Anyway, a Chip mem slave for Ultima6 is a good idea and I personally
would like to give it a try, too ! |
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Attached an 512kb chipram (+ othermem) slave and 1.0mb chipram for slowdown purpose (btw the kickstart 1.3 will be allocated in fastmem unless you use expchip option). |
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(0008679)
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macce2
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2020-05-10 21:04
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There are some minor graphic issues, when using the ChipRam slave (without ExpChip) on my setup;
some small "flashing" pixels on the game character and inventory item icons.
Occasionally, I noticed also some (minor) screen update problems (when the party is approaching a building, some part of the wall/doors etc. is missing for a while.
The game speed is overall quite ok.
I find now using the new "normal" slave (with NoCache and ExpChip) the best option for my setup. |
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(0008698)
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macce2
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2020-05-14 16:49
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With WHDload options (Preload) NoCache and ExpChip enabled, the Chipmem slave does seem to work ok. |
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(0008780)
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macce2
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2020-05-18 20:43
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Sorry folks; actually, when I use the Chipmem slave With ExpChip option, there appears some minor graphics issues; some small, black kind of flashing pixels; near the Avatar icon of the character sheet, and near some inventory item icons.
So, I'm currently playing Ultima6 WHDload with Chipmem slave and the following options: Preload, NoCache. (Using Preload is obvious; and without NoCache option, the game doesn't seem to work correctly (060 issue ?!))
With the above mentioned configuration, the graphics bug mostly disappear
(there May be some small black pixels near the Avatar icon, right after the game state is loaded, but they do disappear later (If not 060 related, could it be something with Picasso96 system ? (I'm using Picasso IV card with P96 installed)
Additionally, most of you who have played Ultima 6 more, propably know the Inventory bug, where you can bring items exceeding the character weight limit.
It would be a great idea to fix that issue too (propably this bug also appears on the other versions of Ultima6 ?!), with the WHDload slave somehow..?!
(=possible..?)
Btw, I abused that bug by picking many more items to the inventories of my party's members; and after I was doing that a good while (using bags, backpacks etc) the game suddenly hang up. I wasn't able to save or anything, I was forced to use the WHDload Quitkey to exit the game!
I think that hang up almost certainly had something to do with the Inventory bug.
Additionally, almost as long as I have been playing Ultima6 I have been disturbed by two things of the game (these are actually no "official" bugs at all!); the First is: The names of the game party characters appear physically at different height than the energy level numbers (aesthetically strange, imho ! ).
the Second one: when you travel accross Britannia, quite often there appears some brown square-shaped "pieces of ground", which I think are certainly some kind of severe graphic bug (also present on the PC version of U6) that has
unfortenately made its way through play-testing to the final version of the game! Although this bug doesn't affect the gameplay generally at all (?!), in my opinion, it is Very annoying and disturbing and so i think it would be a great idea to try to fix that major "bug" somehow !? |
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(0008781)
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macce2
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2020-05-18 20:51
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small addition to the "ground pieces" bug I mentioned above:
those brown colored, square-shaped pieces mostly appear near the roads etc, and at certain points, there are lot of them!
I do apologise double-posting, quite long explanations and my English.
however, I do dream of the more "perfect", corrected and enchanced version of this classic gem, Ultima6 for the Amiga! |
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(0008796)
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macce2
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2020-05-20 04:07
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Very frustrating bug appeared after a few hours of playing;
all the inventories of the characters became empty after saving the game.
I made the game saving soon after entering the cellar / dungeons located below the Cyclops' castle / house, which is located between the mountains south of Minoc.
I was playing the WHDload versipn with the Chipmem slave ( Preload, NoCache).
It would be important to know, if this inventories empty bug also appears on the originally installed game ?! According to Ultima Wiki, the Amiga version does indeed have an inventory bug, where the items are duplicated sometimes, when first playing the game a few hours and then saving.
Interesting and in my opinion, worth a deeper investigation. |
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