WHDLoad MantisBT - MagicMarble | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004358 | MagicMarble | [All Projects] General | public | 2020-02-09 01:21 | 2020-03-18 18:38 |
Reporter | Velociraptor5 | ||||
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Assigned To | CFOU | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | UAE | ||||
CPU | 68020 | ||||
CPUSpeed | 14 | ||||
ChipSet | AGA | ||||
GFXCard | Other | ||||
ChipMem | 2 MB | ||||
FastMem | 128 MB | ||||
Workbench | OS 3.1 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 18.2 | ||||
imported | |||||
Summary | 0004358: Magic Marble - The game doesn't work | ||||
Description | GameVersion: english,pal (Retroplay) SlaveVersion: 1.0 (30.09.04) After "Sphinx logo" the game jump to WB (without "Button wait" jump to WB immediately) with this bug report: Function 'resload_DiskLoad' called with unacceptable arguments SSP = $7FF8C PC = $47FFDB3E (Task 'exec.library', Slave $926) I tried everything... all CE, without CE, Fastest possible, JIT, Immediate Blitter, Wait for Blitter, Tooltypes (NoAutovec, NoCache, Pal, NTSC...) just all, without success. | ||||
Additional Information | GFXCard note - UAE Zorro III | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2020-02-09 01:21 | Velociraptor5 | New Issue | |||
2020-03-15 01:29 | StingRay | Assigned To | => CFOU | ||
2020-03-15 01:29 | StingRay | Status | new => assigned | ||
2020-03-16 20:26 | CFOU | Status | assigned => closed | ||
2020-03-16 20:26 | CFOU | Resolution | open => fixed | ||
2020-03-16 20:26 | CFOU | Note Added: 0007882 |