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Hi Hexaae,
Did You Try with ToolType NOVBRMOVE because with my A500 ACA500Plus, Horizontal line glitch were resolved. |
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(0008687)
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Hexaae
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2020-05-14 01:29
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Won't change. It's been confirmed by other users on EAB forum, and is a known issue on AGA. If you have ECS (A500) you're automatically safe. |
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Strange,
Because On my A1200 1D4 PAL AGA 2MB with GVP A1230Turbo+II @40MHZ+FPU WITH 32MB.
It seems works correctly without any tooltype (No horizontal line glitch)
But with my A500ECS ACA500PLUS @7MHZ AND 7MB FAST WITHOUT ToolType NOVBRMOVE,I Had full line glitch.
please could You add a Youtube Video link or something like that...
Best regards,
Pascal |
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Could you pls try the attached slave 2.3 ? |
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Hi,
I Try your lastest slave v2.3,
On my A500 ECS ACA500PLUS (CPU 68000) @14 MHZ WITH 7MB FAST Plus it's OK but need ToolType NOVBRMOVE
On my A1200 1D4 PAL AGA 2MB with GVP A1230Turbo+II (CPU 68030+FPU) @40MHZ WITH 32MB FASt, all seems to works correctly without any Tooltypes.
Best Regards,
Pascal |
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(0008718)
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Hexaae
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2020-05-15 03:40
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@Psygore
Still the same horizontal line glitch exactly when the parallax ends and the mountains start. You must have a big tree or something behind Valdyn to notice the glitch.
BTW, CUSTOM4=1 Up-with-2nd-button doesn't work anymore with beta 2.3... |
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The CD32 buttons and custom4 were disabled.
The attached slave 2.3a should work ok now and the gfx glitch fixed. |
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(0008743)
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Hexaae
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2020-05-17 02:27
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Button fixed but I can still see the horizontal line glitch with AGA. |
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Hi,
With Slave 2.3a all works with my Both systems
Aca500PLUS (68000) @14 MHZ with toolType NOVBRMOVE
Aca500PLUS (68000) @28 MHZ without toolType NOVBRMOVE
Real A1200 AGA 68030+FPU @40 MHZ with 32 MB (GVP A1230Turbo+II) => without Horizontal line glitch
Best Regards,
Pascal |
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(0008746)
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Hexaae
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2020-05-17 03:45
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The 3 versions are supported, I didn’t see any line glitch under WinUAE 4.3.0 now with the slave 2.3a (I played in fullscreen mode).
Could you make a screenshot of the bug ? |
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(0008760)
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Hexaae
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2020-05-17 20:14
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Here is a video. Look at the big tree in the last part (1:05) while Valdyn is jumping...
https://streamable.com/ee37uw
In the bottom left the tooltypes I use to degrade system before launch (uae-configuration...).
I remember the same bug on my A1200 AGA long time ago, using the same Lionheart exe. The only workaround on WinUAE is forcing "chipset ecs" before you run the game and the shifted line will disappear. |
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OK, thx for the video. I see now.
Pls try the attached slave 2.3b, all lines glitch are removed on AGA now (I hope ;) |
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(0008849)
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Hexaae
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2020-05-25 19:18
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(0008850)
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Hexaae
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2020-05-25 19:25
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Btw, have you noticed the new clouds scrolling acceleration ? |
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(0008857)
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Hexaae
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2020-05-28 11:12
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Oooh.... you did it! You're my hero Psygore! :D
So the only 2 glitches left in this glorious game ATM are:
1. vertical borders glitches (left and right, see the Agony/Beast case on the EAB thread)
2. water gfx glitch: when there are no sprites behind (trees, platforms...) in the water are visible some parallel horizontal lines at the right-border... I know also ross mentioned it on EAB threads |
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(0008858)
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Hexaae
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2020-05-28 11:27
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Attached new slave 2.3c for fixing vertical borders glitches.
I will see if water gfx glitch could be removed without too much work. |
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(0008861)
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Hexaae
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2020-05-28 14:36
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Great!
Sorry, maybe now I'm asking too much... ;) but there's always been also this small glitch in Lev1 right after the "wasps" in the map where you have to climb up rotating platforms: https://i.ibb.co/fv31Dvg/image.png
In the map Thalion probably forgot to add a square background sprite for this plant. But I'm afraid this would probably require too much work (analyze map format, found the exact position and add missing sprite)... So never mind in case.
Thank you so much for these fixes! Lionheart was and still is one of the best platforms ever (not only for the Amiga) IMHO |
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Hi,
With Slave 2.3C all seems working correctly with my differents systems
Aca500PLUS (68000) @14 MHZ with toolType NOVBRMOVE
Real A1200 AGA 68030+FPU @40 MHZ with 32 MB (GVP A1230Turbo+II) => without Horizontal line glitch
Best Regards,
Pascal |
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(0008897)
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Hexaae
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2020-06-03 23:20
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Attached Full Manual for Lionheart. |
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Thanks for the manual, I will add it into the package.
I didn't find this rotating platform, where is it in level 1 ?
Attached new slave 2.3d which fixes the water gfx glitch.
@Pascal
Thanks the tests. |
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(0008901)
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Hexaae
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2020-06-04 10:23
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Hard or Lionhard lvl 1. The point in the map with "wasps" and you have to reach the top with jumping monster and 3 rotating platforms, then you go to the top-right... |
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(0008902)
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Hexaae
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2020-06-04 11:56
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(0008903)
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Hexaae
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2020-06-04 11:59
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REQUEST: when you start outdoor lev 3, 5 etc. background starts in non-laced mode and you have to press I key to enable it, while it's autoamtically on in lvl 1. Would be possible to add a WHD option to automatically force laced mode with no need to press I in these levels?
P.S.
The water glitch is definitely fixed! Thank you so much! |
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(0008904)
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Hexaae
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2020-06-04 15:07
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(0008905)
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Hexaae
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2020-06-04 15:15
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To quickly reach this boss enable Cheat, press F5, press Ctrl and mouse-move Valdyn to the far-right at the end of level. Then press Ctrl again to release Valdyn and move right to begin the final boss stage. |
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(0008906)
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Hexaae
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2020-06-04 15:21
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@Psygore
Hi,
Sorry to repport that, BUT :
On my both and REAL A500ACA500PLUS & my A1200 A1230Turbo+II @40MHZ,
the latest beta slave v2.3d introduce some water gfx glitch
(some water pixels change to white color and return to good water color, then the bug repeat again and again)
On my real both amiga, I return to v2.3c really to compare it with v23d ...
I can confirm that v23C is better... No glitch with it... |
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(0008908)
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Hexaae
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2020-06-06 00:10
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@Pascal
Did you try to run the WHDLoad slave with NOCACHE? Are you using WHDLoad 18.6 from whdload.de/whdload/whd186.lha ? Check out also your S:Whdload-startup and software cfg (running blitter patches from WB etc?)...
I can't reproduce it on basic WinUAE A1200 + 8MB FAST cfg and boot without SSeq, at least on lvl 1 water. Does it happen in a specific location? |
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(0008909)
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Hexaae
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2020-06-06 00:40
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Lionheart cheat text uploaded. |
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@Hexaae
Hi,
Yesturday evening, just after Your post I quikly tried it under WINUAE 4.3.0 64 Bits
But Under WINUAE with WHDLOAD 18.5 or 18.6 the problem NEVER COME....
This week-end, I will retry it with WHDLOAD 18.6 on my real both Amiga but with tooltype NOCACHE I can already told you that the Graphics glitcht appears all along level 1 only in water and when moving the character (A1200 too).
With slave 2.3C there isn't any problems in the wather...
Don't You have any Real amiga to try it?
because WINUAE works correctly but it's an emulator and I suspect that it can't reproduce at 100% a real Amiga...only at 99.9%
Personnaly I use WINUAE (OS 3.5) to prepare and test all of my WHDLOAD games installations but I play only in real amiga. If I post this problem, if I post this problem it is to alert the other players and that they can try this on other real Amiga.
Best regards,
Pascal |
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(0008911)
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Hexaae
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2020-06-06 11:31
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Then I think we need more users with real HW to test the beta and confirm, I guess... |
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(0008912)
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Hexaae
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2020-06-06 11:38
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@Pascal De Maeseneire
...but one thing is sure: horizontal glitch was visible on my real Amiga1200 with AGA ON, as well as the horizontal lines water glitch. These were original game well known glitches. So is strange you said you couldn't reproduce them on your A1200. |
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My message is not for polemics but only to warn the programmer Psygore that the correction actually caused the opposite effect for me I think that actually the effect is much more beautiful with the slave v2.3c because there there is no flashing effects or water level as is the case with v2.3D I will make a Youtube video of the weekend proving what I say. In French there is an expression "the best is the enemy of the good". And I think that only the programmer must choose to what extent he should correct the game ... Because he cannot rewrite it completely ... |
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@Hexaae on first time and @psygore to show the problem with v2.3d
Hi,
You can find here my YouTube video who show the problem about Water GFX problem with v2.3d.
With v2.3c there is no problem with the water.
I remember You my config REAL A1200 1D4 PAL with GVP A1230 Turbo+II @40 MHZ with FPU and 32 MB RAM (Amiga OS 3.1.4.1).
On Vitual A1200 under WINUAE 4.3.0 64 Bit with WHDLOAD 18.5 or 18.6 the problem with the slave 2.3d NEVER COME...
Video Link : youtube.com/watch?v=YZvotidS8Uw
Best regards,
Pascal De Maeseneire |
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@Hexaae
About Water glitch: https://i.ibb.co/tKhLHtG/image.png,
I inform you that this glitch is present in the original game. this is not a WHDLOAD slave problem...
To verify it, I mounted the HFV3 converted IPF SPS 0845 images disk files in my Gotek HXC drive on my A500 ... The game start as a real original without any cracks on my A500 and the black bars are present on the screen but it's better than the problems with the glitch in the water.
Best regards,
PascalDe Maeseneire |
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(0008919)
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Hexaae
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2020-06-07 19:58
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Water flickering glitch after 2.3d confirmed on real hw by other users on EAB. |
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Also tested on A600 As well as A1200 and the glitch is present here also. |
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Thanks for the tests, water glitch confirmed on my A1200 too.
Attached a new slave 2.3e:
- missing tile in hard level 1.1 fixed
- bug boss screen fixed
- custom option for interlaced mode added
- water gfx fix should work on real HW now |
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Hi,
I just finish to test Your slave 2.3e on my A1200 but I have the same problems about water effet (same as 2.3d). |
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(0008924)
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Hexaae
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2020-06-08 10:06
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@Psygore
Interlaced: can you please add a Force interlace instead of Set No Interlace only? |
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(0008925)
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Hexaae
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2020-06-08 10:48
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@Psygore
Interlaced: oh sorry! Just realized you fixed it already: when "Set No Interlace" option is Off all 1-3-5... levels will be set to interlaced as expected, and when option is On will be off for all levels. Great! |
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(0008926)
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Hexaae
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2020-06-08 12:21
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Bug boss screen: previous bug is fixed, but I've noticed parallax cloud scrolling is quite strange in this boss stage as it is accelerating and decelerating even if you're not moving and cloud movements seems somewhat based on boss presence on screen... |
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Slave 2.3f attached:
- should not have glitch on real HW with the water gfx fix
- clouds scrolling fixed in boss level 5 |
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@Psygore
Hi,
I just try Your slave 2.3f
For myself, it's really good on my both systems A1200 & A500ACA500Plus.
Many thanks for Your works...
Best regards,
Pascal |
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(0008969)
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Hexaae
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2020-06-15 14:27
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Unfortunately my PC is in RMA (will take at leask 1 week)... Will test it as soon as I can... |
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Looks ok to me on my A600 and A1200 also. |
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(0008976)
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Hexaae
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2020-06-18 22:33
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Viddi on EAB said "The new slave should support more Chip! Additional gfx are disabled atm.".... Is this true, and in case add more chip/fast-mem to the slave for additional gfx? |
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(0008984)
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Hexaae
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2020-06-21 10:38
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Additional gfx is for cpu 68020+.
By default, the slave is in 68000 mode. It will be fixed, maybe a custom option could be added to switch. |
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(0008987)
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Hexaae
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2020-06-22 11:46
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Oh I see...
Yes user options for every new fix you implemented would be the best option IMHO (including correct clouds scrolling) |
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Hi,
About Custom Option for CPU 68020 & More ... why not.
Best regards,
Pascal |
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(0008996)
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Hexaae
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2020-06-28 16:35
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Small changes to Lionheart_Cheat text file. New upload. |
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(0009210)
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Hexaae
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2020-10-23 19:22
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@Psygore
No final version with 020 support for extra fx? |
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New install package available on whdload.de |
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@Psygore
Hi,
wow, what a big works for Your lastest Slave.
I have retry a full install and all seems to works perfectly
On my A500 with ACA500Plus @14 Mhz With 7MB with NoVBRMove tool all seems perfect.
On my A1200 GVP A1230 Turbo+II @40 MHz with 32MB all seems perfect too.
Many thanks for Your hard works.
I wish You an happy new Year 2021.
Best Regards,
Pascal |
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