WHDLoad MantisBT - Gauntlet3 | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004068 | Gauntlet3 | [All Projects] General | public | 2019-02-05 03:19 | 2019-02-05 03:19 |
Reporter | Apocalypse612 | ||||
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Assigned To | |||||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | A1200 | ||||
CPU | 68030 | ||||
CPUSpeed | 50 | ||||
ChipSet | AGA | ||||
GFXCard | None | ||||
ChipMem | 2 MB | ||||
FastMem | 8 MB | ||||
Workbench | OS 3.0 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 18.3 | ||||
imported | |||||
Summary | 0004068: Several areas with glitchy terrain, pixel blocks, and missing texturing. | ||||
Description | Some areas in the game have "pixel blocks" stuck in the foreground (that PCs/NPCs can path behind), which makes it look really glitchy and unpolished. These areas include but are not limited to the following list: 3-2, 3-4, 6-4, 7-2, 7-3, 8-2, 8-3, & 8-4. Other areas have "pixel blocks" that are visible to the player consisting of all black and/or white lines. It is almost as if the terrain texture is missing. These areas include but are not limited to the following list: 7-1 (SE corner) & 7-3 (SE corner). | ||||
Additional Information | I am unsure what version of the OS is being used by FS-UAE, same applies for Chipset type and WHDload version for that matter. Here's what the file info says: WHDload V1.1 1550, if that helps. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2019-02-05 03:19 | Apocalypse612 | New Issue |