WHDLoad MantisBT - Godfather
View Issue Details
0004067Godfather[All Projects] Generalpublic2019-02-05 03:132022-10-08 00:44
ReporterApocalypse612 
Assigned ToCFOU 
PrioritynormalSeveritytweakReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA1200
CPU68030
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem8 MB
WorkbenchOS 3.0
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.3
imported
Summary0004067: Several areas with glitchy terrain, pixel blocks, and missing texturing.
DescriptionSome areas in the game have "pixel blocks" stuck in the foreground (that PCs/NPCs can path behind), which makes it look really glitchy and unpolished.

These areas include but are not limited to the following list:
3-2, 3-4, 6-4, 7-2, 7-3, 8-2, 8-3, & 8-4.

Other areas have "pixel blocks" that are visible to the player consisting of all black and/or white lines. It is almost as if the terrain texture is missing. These areas include but are not limited to the following list:
7-1 (SE corner) & 7-3 (SE corner).
Additional InformationI am unsure what version of the OS is being used by FS-UAE, same applies for Chipset type and WHDload version for that matter. Here's what the file info says:

WHDload V1.1 1550, if that helps.
TagsNo tags attached.
Attached Files

Notes
(0011811)
CFOU   
2022-10-07 16:33   
test on real 060
(0011813)
CFOU   
2022-10-08 00:44   
it's can not be reporduct with mast beta slave on real a1200+blizzard 060/

perhaps emulator config probleme

Issue History
2019-02-05 03:13Apocalypse612New Issue
2022-10-07 16:33CFOUAssigned To => CFOU
2022-10-07 16:33CFOUStatusnew => assigned
2022-10-07 16:33CFOUNote Added: 0011811
2022-10-08 00:44CFOUStatusassigned => closed
2022-10-08 00:44CFOUResolutionopen => unable to reproduce
2022-10-08 00:44CFOUNote Added: 0011813