WHDLoad MantisBT - Godfather |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004067 | Godfather | [All Projects] General | public | 2019-02-05 03:13 | 2022-10-08 00:44 |
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Reporter | Apocalypse612 | |
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Assigned To | CFOU | |
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Priority | normal | Severity | tweak | Reproducibility | always |
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Status | closed | Resolution | unable to reproduce | |
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Platform | | OS | | OS Version | |
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Product Version | | |
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Target Version | | Fixed in Version | | |
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Machine | A1200 |
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CPU | 68030 |
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CPUSpeed | 50 |
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ChipSet | AGA |
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GFXCard | None |
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ChipMem | 2 MB |
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FastMem | 8 MB |
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Workbench | OS 3.0 |
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KickROM | 40 - Kick 3.1 |
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KickSoft | None |
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WHDLoad | 18.3 |
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imported | |
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Summary | 0004067: Several areas with glitchy terrain, pixel blocks, and missing texturing. |
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Description | Some areas in the game have "pixel blocks" stuck in the foreground (that PCs/NPCs can path behind), which makes it look really glitchy and unpolished.
These areas include but are not limited to the following list:
3-2, 3-4, 6-4, 7-2, 7-3, 8-2, 8-3, & 8-4.
Other areas have "pixel blocks" that are visible to the player consisting of all black and/or white lines. It is almost as if the terrain texture is missing. These areas include but are not limited to the following list:
7-1 (SE corner) & 7-3 (SE corner). |
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Additional Information | I am unsure what version of the OS is being used by FS-UAE, same applies for Chipset type and WHDload version for that matter. Here's what the file info says:
WHDload V1.1 1550, if that helps. |
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Tags | No tags attached. |
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Attached Files | |
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