Notes |
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(0006225)
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Hexaae
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2018-06-17 15:05
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Another thing: on WinUAE 040 requires also NOCACHE |
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I can't reproduce this at all and if this only happens on UAE I won't spend time looking into it.
Same for the NOCACHE thing, I've tried it on UAE with full cache emulation and it worked. What's your config? |
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That config has JIT enabled, cycle exact and cache emulation are disabled however so there bound to be problems! However, patch still works for me with these settings, I don't have to use NOCACHE at all.
What happens on your system, does the game crash? |
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(0006309)
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Hexaae
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2018-08-01 23:12
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No no, the "real cfg" is in the icon tooltypes changing WinUAE parameters through the C:uaeconfiguration...
The problem with this game for me is that: or music runs too fast, or there is no audio if you enable some fast emulation options. I'm talking about WinUAE in 040 or 060 mode... |
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(0006382)
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Hexaae
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2018-09-22 18:52
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Seems I've finally found good settings with no micro-stutterings using WinUAE 4.x.x:
ExecutePostDisk=uae-configuration cachesize 0 cpu_compatible true blitter_cycle_exact true cpu_throttle -900 immediate_blits true |
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(0007682)
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Hexaae
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2020-02-02 23:09
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I'm still having issues with this game timings (only) on WinUAE...
Too fast or missing music, too fast hi-score waiting in main menu, too fast mini-map view sprite walking (before you press Fire to start the game), etc.
On the other side if I degrade it too much, besides missing main menu music etc. then I see some stuttering while scrolling horizontally.
In brief, I can't find perfect settings for this game and results may change at every WinUAE release.
Looks like it uses strange cpu timings for everything this game...
Best I can do ATM with WinUAE 4.3.0 is:
ExecutePostDisk=uae-configuration cachesize 0 cpu_compatible true blitter_cycle_exact true cpu_throttle -400 immediate_blits true
but cycling through hi-score in main menu and sprite walking in the minimap are yet too fast.. |
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(0009012)
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JOTD
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2020-07-12 21:10
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challenge accepted. Game probably needs to be patched in many places to reduce speed.
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(0009046)
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JOTD
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2020-08-17 07:55
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fixing music timings wastes too much CPU time if we do it naively. This locks up the game because we wasted too many beam waits
music + sfx engine is too badly written. note that when game is paused music plays properly. sfx trash it. |
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