Notes |
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(0006410)
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Akira
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2018-09-27 22:18
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Played CD32 version on EC030 and I didn't see any slowdowns. |
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(0006462)
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Akira
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2018-10-25 16:30
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That is neither the version tested or the hardware tested on haynor666 |
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(0007354)
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CFOU
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2019-11-11 20:57
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curious perhaps blitters delay slow down game.
I will investigate |
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(0007404)
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CFOU
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2019-11-17 17:54
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have you try with PAL tooltype?
perhaps you use NtSC system?
indeed game is disigned for PAL |
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(0007419)
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Wepl
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2019-11-19 15:12
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(0007421)
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Akira
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2019-11-19 22:16
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I am NOT USING an NTSC system. CFOU if you don't wanna fix the slave pass the source to someone that wants to, PLEASE. I opened this ticket over 2 years ago!
Wepl: I have no idea what that is, what is bouncing? I received a mail. |
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(0007422)
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Wepl
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2019-11-19 22:40
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Then is was maybe a temporary issue. |
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(0007425)
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CFOU
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2019-11-20 02:17
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i'am already start to update slaves.
many works.
it seems that the behavior of the game is different depending on the CPU. No doubt because of an unusual use of the SR register.
I'am investiging. i must fix some other issues in AGA/ECS before.
But i must try to reproduct your problem and try to found a solution. |
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(0007437)
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Akira
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2019-11-22 20:07
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I know it's a lot of work this is why I ask you to please consider releasing the source so other people can chip in and help.
As it is, there must be two or 3 people interested in still maintaining and creating WHD slaves, and I can't blame them for losing interest in this, but I am hoping they don't. Lots of slaves out there need rework to carter for more hardware and newer features required in modern Amiga gaming (like full CD32 pad support). |
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(0007444)
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CFOU
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2019-11-22 21:43
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Hi can you test new beta version for ECS /AGA /CD32?
version 1.3 beta (xx.11.19)
- trainer enhanced to add flight mode (ECS/AGA/CD32)
CUSTOM1=x (to select start level (x=1 to 5)
CUSTOM2=x (to select start stage (x=1 to 5)
CUSTOM3=1 (to enable original cheat mode)
CUSTOM3=2 (to enable flight mode)
=> pressing Jump button for ECS/AGA & FIRE button for CD32
- some other stack & SR register modifications removed (AGA)
- AGA restriction added for AGA/CD32
- intro/outro fix (AGA/ECS)
- Lowlevel.library emulation used instead of library file (CD32)
- keyboard interruption enable for exitkey support in outro (CD32)
- SPC key added to retarts after suicide pressing 'X' key (ECS/AGA/CD32)
(0004162)
- Missing JUMP and FIRE key added (CD32): 0004162
LCTRL: to jump
SPACE: to fire
- Exitkey for 68000 added (0003397)
To do
- test with all config (already tested 68000 (ECS) 68030&68040 (ECS/AGA/CD32)
- try to add optional slave with fast (warning trainer use absolute adresses) |
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(0007445)
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Akira
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2019-11-22 21:44
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(0007487)
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Akira
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2019-11-26 14:26
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OKHello CFOU,
I tried beta 2 (saw you made a new release, did not try that yet) on teh ocnfig above only so far (68020 A600 at 28Mhz).
The game is now playable! :D But the intro is still messed up timing-wise.
Was gonna report lack of CD32 pad support but I see you added that in the latest beta. |
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(0007489)
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CFOU
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2019-11-26 14:27
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here last beta for test:
added: Skip level/wait button/CD32Pad support for ECS/AGA
to do :
- fix ECS version (level 2 cactus)
- fix instability on 68000-68020 (ECS)
version 1.2g (26.11.19)
- trainer enhanced to add flight mode (ECS/AGA/CD32)
CUSTOM1=x (to select start level (x=1 to 5)
CUSTOM2=x (to select start stage (x=1 to 5)
CUSTOM3=1 (to enable original cheat mode)
CUSTOM3=2 (to enable flight mode)
=> pressing Jump button for ECS/AGA & FIRE button for CD32
- CD32Pad support (ECS/AGA)
CUSTOM3=4
- skip intro possible using CUSTOM3=8
- some other stack & SR register modifications removed (AGA)
- AGA restriction added for AGA/CD32
- intro/outro fix (AGA/ECS)
- Lowlevel.library removed (not needed)
- keyboard interruption enable for exitkey support in outro (CD32)
- SPC key added to retarts after suicide pressing 'X' key (ECS/AGA/CD32)
(0004162)
- Missing JUMP and FIRE key added (CD32): 0004162
LCTRL: to jump
SPACE: to fire
- Exitkey for 68000 added (0003397)
- fix gfx bug in scrolling: Addq.w replaced by Addq.l (CD32)
(when bitmap base go from $7xxxx to $8xxxx)
- WaitButton support added (at inter level screens) |
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(0007496)
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CFOU
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2019-11-26 19:31
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akira
can you test beta 4?
It seems intro is fixed.
Tested 68000-68020-68030-60040 for ECS/AGA now freeze here and synchro is ok a600+68020 too (winuae) |
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(0007500)
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CFOU
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2019-11-26 22:22
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beta5
Fix CD32 control (ECS/AGA):
- now you can jump, roll and tell at the same time
- now you can use UP in main menu |
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(0007508)
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CFOU
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2019-11-27 01:23
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Beta 6
I hope final.
Can you test many option possibilities and all versions before final release?
newfeature:
CUSTOM3=8 : Enhanced CD32Pad support
PLay: Pause/Unpause game
Forward+Reverse: leave current game
- skip intro using CUSTOM3=16 (ECS/AGA)
V1.2i
- trainer enhanced to add flight mode (ECS/AGA/CD32)
CUSTOM1=x (to select start level (x=1 to 5)
CUSTOM2=x (to select start stage (x=1 to 5)
CUSTOM3=1 (to enable original cheat mode)
CUSTOM3=2 (to enable flight mode)
=> pressing Jump button for ECS/AGA & FIRE button for CD32
- CD32Pad support (ECS/AGA/CD32)
CUSTOM3=4 : CD32Pad support
Red Button for FIRE / Blue Button for JUMP
+ LCTRL/LALT for JUMP
CUSTOM3=8 : Enhanced CD32Pad support
PLay: Pause/Unpause game
Forward+Reverse: leave current game
- skip intro using CUSTOM3=16 (ECS/AGA)
- some other stack & SR register modifications removed (AGA)
- AGA restriction added for AGA/CD32
- intro/outro fix (AGA/ECS)
- Lowlevel.library removed (not needed)
- keyboard interruption enable for exitkey support in outro (CD32)
- SPC key added to retarts after suicide pressing 'X' key (ECS/AGA/CD32)
(0004162)
- Missing JUMP and FIRE key added (CD32): 0004162
LCTRL: to jump
SPACE: to fire
- Exitkey for 68000 added (0003397)
- fix gfx bug in scrolling: Addq.w replaced by Addq.l (CD32)
(when bitmap base go from $7xxxx to $8xxxx)
- Gfx bug on Quik when it passed behind object fixed (ECS)
- WaitButton support added (inter level screens) |
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(0007527)
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CFOU
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2019-11-27 22:05
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slow down fixed with v1.3 |
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(0007548)
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Akira
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2019-12-01 23:02
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Sorry CFOU but slowdown still present on my 020 A60 at the intro, not fixed.
Do you want a video of it happening? |
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(0007549)
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CFOU
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2019-12-01 23:56
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hi,
yes can you send me wideo, i can't reproduct it.
test on real 68030+68040
and winuae 68000+68020.
No trouble here..
what is your exact configuration?
What is your 68020 board and CPu version?
have you possiblity to test on a600 with 68000 instead of 68020? |
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(0007553)
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CFOU
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2019-12-02 02:21
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is it only in intro?
In game, have you this problem?
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(0007554)
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Akira
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2019-12-02 15:01
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It's only the intro and maybe just the first part (stywox logo, bunnies knock it over)
Amiga 600 with ACA620, 68EC020 @ 16.67MHz, 10MB RAM.
I haven't tested the outro, the game levels I tested seemed quite good.
I cannot currently disable the card, sorry. Also can't test on A1200 or CD32 at the moment. |
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(0007555)
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CFOU
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2019-12-02 16:21
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i have perhaps an idea. Indeed Intro use CPU loop (DBL) to wait an not WaitVBL (vertical blank)
but it's curious, it's works fine on more speed CPU...
Can you send me and URL of a video of full intro in your configuration ? |
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(0007681)
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CFOU
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2020-01-29 10:38
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can you attached link with video?
I can't reproduct it? |
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(0008528)
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CFOU
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2020-04-29 03:40
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