Notes |
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No Steam gift needed (couldn't care less), full NTSC support added, all timing related routines adapted so game runs at the same speed on PAL and NTSC. |
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(0005028)
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Hexaae
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2016-06-27 22:15
(Last edited: 2016-06-27 23:33) |
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...but the problem was the exact opposite: NTSC speed is the correct speed, except music being too fast.
As far as I can understand you made the whole game run always at PAL speed, not just the music which was desync'ed?
Sprites flicker like hell on WinUAE now... mmmh...
EDIT: Custom1 ON seems uneffective
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CUSTOM1 works as intended! And the sprites flickered on UAE before already which was the sole reason for adding the timing fix. |
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(0005033)
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Hexaae
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2016-06-28 09:01
(Last edited: 2016-06-28 10:49) |
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https://www.youtube.com/watch?v=0k5ekHEDKdM
Old version was ok: no flickering and correct timing in NTSC. Music was too fast.
New version: flickering sprites with a "ghost" effect and slow unnatural moves (PAL timings). Music is ok.
The perfect thing would be as in the old NTSC version and no flickering but with fixed (=slowed down) music.
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(0005040)
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Hexaae
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2016-06-28 23:23
(Last edited: 2016-07-03 09:13) |
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Changes didn't fix the issue properly: only music had to be fixed in NTSC mode, timing was already perfect and also gfx proportions. It's PAL timing, now applied to NTSC mode too, that was wrong (but music was ok).
Introduced new flickering issues in NTSC mode.
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(0005047)
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Hexaae
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2016-07-03 09:17
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Is there any hope to see the NTSC mode properly fixed (i.e. music slow-down only)? |
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Please check attached slave, it should now do exactly what you want in NTSC mode. |
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(0005218)
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Hexaae
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2016-08-14 18:53
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P E R F E C T !!
You're my HERO StingRay! |
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Excellent, have fun then. :) |
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