WHDLoad MantisBT - SecondSamurai
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0003372SecondSamurai[WHDLoad Installs Games] AGApublic2016-01-22 21:142019-06-24 17:26
ReporterAkira 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA1200
CPU68030
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem64 MB
WorkbenchOS 3.1
KickROM39 - Kick 3.0
KickSoftNone
WHDLoad18.2
imported
Summary0003372: Controls unusable
DescriptionControls do not work. Joystick scrolls almost uncontrollably through options of main menu. No matter where I press fire, it shows an Options screen I can't get out of.
Someone suggested disconnecting the mouse. I can report same issues even with mouse disconnected.
Steps To ReproduceStart game, try to do anything past the Title screen.
TagsNo tags attached.
Attached Files

Notes
(0004809)
StingRay   
2016-01-23 10:32   
I think the game needs a joystick in port 1. I'll check and maybe add an option to swap joyports.
(0004810)
Solo Kazuki   
2016-01-23 12:32   
it's fault of "mouse as joystick" interpretation. Switching ports probably didn't help - 2nd port will be used in this case as 1st original.
(0004811)
StingRay   
2016-01-23 13:39   
"2nd port will be used in this case as 1st original. " Eh, wat?

Anyway, problem also happens with mouse disconnected so it can't be "mouse as joystick" interpretation!
(0004812)
Solo Kazuki   
2016-01-23 15:18   
(Last edited: 2016-01-23 15:47)
I mean you just switch "mouse as joystick" for 2nd player.

Switching to joy/disable mouse works fine here, so i can't say it's not working. You must just remember to do this before game starts (e.g. on WHDLoad splash screen).

[Edit]Same "problem" is in some 2 players games, e.g. Chaos Engine (when you choose 2 players game).

In short, i think problem is that some games requires joystick in both ports, otherwise mouse works as "crazy joystick".

(0004815)
Akira   
2016-01-23 18:41   
Solo Kazuki: This is for a ONE PLAYER game. There is no mouse attached to the system. How can it still be wrong? What you say applies IF A MOUSE IS CONNECTED, not if there's no mouse present.
I tried to run the floppy version on WinUAE to see if the original behaves the same way but I got a crash so I can't test that.
(0004817)
StingRay   
2016-01-24 23:30   
Game reads mouse and joystick in the main menu which causes this problem. Makes me wonder how it still happens without a mouse connected as that actually shouldn't be possible at all.

Anyway, mouse reading will be disabled in the new patch. Old patch also has other problems (Bplcon0 color bit problems, Beamcon0 writes etc.) and uses disk images which is not necessary at all as there are file tables on each of the 3 disks so I will completely make a new patch from scratch.
(0005440)
Hungry Horace   
2017-01-26 19:24   
Hi StingRay,

Thanks for picking up the fixes on this. Suprised you didn't get in contactor though?

Very interested in the 'new patch' you mention with files (may open up options for level editing which i had been looking into some years ago)

The CD32 pad code used was based on one shared on EAB, but it may be worth looking into whether there is a newer version with better compatibility on some of the trickier PSX-CD32 adaptors.

Cheers
(0005722)
Akira   
2017-08-31 16:43   
Any news regarding this install?
(0005737)
StingRay   
2017-09-12 11:21   
Akira: I'm working on the patch, still quite a bit to do though so I guess it won't be finished before the end of the year.
(0005739)
Akira   
2017-09-12 15:23   
That's great to know StingRay, just glad the install isn't forgotten for this great game.
(0005740)
StingRay   
2017-09-12 15:26   
Neither forgotten nor abandoned. :) It's a great game that deserves a proper patch.
(0005747)
StingRay   
2017-09-13 14:32   
OK, had a look what's left to do: a lot of blits need to be fixed as they blit outside the base memory, fixing these is not too easy though as once you fix one, other problems occur. Then the whole game has to be tested until completion. Once that is done, everything has to be done for the AGA version again.
(0005748)
Akira   
2017-09-13 14:53   
Ugh, what a pain.
Thanks for looking into it!
(0006888)
Akira   
2019-06-24 17:26   
Well this has been "unassigned", I guess nobody wants to fix it? :(

Issue History
2016-01-22 21:14AkiraNew Issue
2016-01-23 10:32StingRayNote Added: 0004809
2016-01-23 10:32StingRayAssigned To => StingRay
2016-01-23 10:32StingRayStatusnew => assigned
2016-01-23 12:32Solo KazukiNote Added: 0004810
2016-01-23 13:39StingRayNote Added: 0004811
2016-01-23 15:18Solo KazukiNote Added: 0004812
2016-01-23 15:23Solo KazukiNote Edited: 0004812bug_revision_view_page.php?bugnote_id=4812#r727
2016-01-23 15:39Solo KazukiNote Edited: 0004812bug_revision_view_page.php?bugnote_id=4812#r728
2016-01-23 15:40Solo KazukiNote Edited: 0004812bug_revision_view_page.php?bugnote_id=4812#r729
2016-01-23 15:45Solo KazukiNote Edited: 0004812bug_revision_view_page.php?bugnote_id=4812#r730
2016-01-23 15:47Solo KazukiNote Edited: 0004812bug_revision_view_page.php?bugnote_id=4812#r731
2016-01-23 18:41AkiraNote Added: 0004815
2016-01-24 23:30StingRayNote Added: 0004817
2017-01-26 19:24Hungry HoraceNote Added: 0005440
2017-08-31 16:43AkiraNote Added: 0005722
2017-09-12 11:21StingRayNote Added: 0005737
2017-09-12 15:23AkiraNote Added: 0005739
2017-09-12 15:26StingRayNote Added: 0005740
2017-09-13 14:32StingRayNote Added: 0005747
2017-09-13 14:53AkiraNote Added: 0005748
2019-06-24 11:59StingRayAssigned ToStingRay =>
2019-06-24 17:26AkiraNote Added: 0006888