WHDLoad MantisBT - Impossamole | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002892 | Impossamole | [WHDLoad Installs Games] slave | public | 2013-12-12 15:08 | 2017-12-08 19:46 |
Reporter | who | ||||
---|---|---|---|---|---|
Assigned To | StingRay | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | UAE | ||||
CPU | 68020 | ||||
CPUSpeed | 50 | ||||
ChipSet | AGA | ||||
GFXCard | None | ||||
ChipMem | 2 MB | ||||
FastMem | 128 MB | ||||
Workbench | OS 3.1 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 17.2 | ||||
imported | |||||
Summary | 0002892: Problems with sound on winUAE | ||||
Description | Killing enemies, picking up coins and various random events causes the sound to glitch where a lot of sound samples are played sequentially, one after the other. It makes the game very noisy indeed ;) You can trigger the behavior simply killing the first enemy. Using the latest public build of winuae I've tried various settings, cycle-exact on/off etc, always the same result. Unfortunately my a1200 has been dead for a while so cannot test on that. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files |
Notes | |||||
|
|||||
|
|
Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2013-12-12 15:08 | who | New Issue | |||
2017-12-08 19:46 | StingRay | Note Added: 0005909 | |||
2017-12-08 19:46 | StingRay | Assigned To | => StingRay | ||
2017-12-08 19:46 | StingRay | Status | new => resolved | ||
2017-12-08 19:46 | StingRay | Resolution | open => fixed |